Sonny Boy was a relatively hyped up anime from 2021 of which I did not care much when it came out but eventually decided to check out in my hunt of the titles that plot wise stood out the most in recent years.
The premise is mildly interesting more for the combination of elements it presents and for the time it came out, rather than being anything really innovative on its own. There were already isekai of whole classrooms before (Hyoryu Kyoshitsu, Arifureta, Kumo Desu Ga Nani ka?, for examples) and there were shows of people being transported to different worlds across different episodes (Abenobashi Mahou Shoutengai, Akane Sasu Shoujo, Flip Flappers, Yami to Boushi, for examples). Itâs the combination of both of them, in a time where most series in the genre are generic RPG-like fantasy worlds with self-insert gary stu protagonists, that made it stand out in a civilized Lord of the Flies meets Lost kind of way.
The series itself holds up more for its concepts and ideas than plot and characters by themselves. At first glance, it is just an episodic isekai with very slow plot progression and a focus on a different character on each episode. As the series move forward, you notice that finding out how every world worked was slowly hinting at the core of the situation the characters are in, and how their powers made it all begin in the first place.
At the same time, on a conceptual level, the series is about the characters introspecting about something within themselves that they have to resolve in order for then be on good terms with the others and help finding a solution to the situation they are in. In a way, it is also anti-escapism, since some of the worlds were manifestations of the ideal worlds of some characters.
And since the worlds are manifestations of a characterâs subconscious or state of mind, that means that everyone is looked into on a basic level, exploring their backdrops, which range from typical to inexplicably weird for a mundane setting, and some development and catharsis for the main ones about facing life head on.
The main problem with the plot is how some of the episodes didnât seem to add much to the whole, did we really need the one where they play baseball with some monkeys? Or a whole episode about the backdrop of the dog? Maybe they were needed on a conceptual or symbolic way, the show is full of stuff that could lead to different interpretations, without pretentious seemingly random imagery or quotes, mind you (a fine detail for me), but that is something that could only be appreciated on a second watch, not the first.
And the issue with the characters is that they are atypically normal, they are very low energy and although that makes them stand out in the sea of overpowered hyperactive stereotypes in the genre and currently the medium as a whole, it also makes them quite boring to watch for both a slice of life and an adventure fan.
Some other issues are how lots of the students wanted to get out at first but then seemingly accept staying at some point out of screen, or how nobody lost their mind once they found out about their identity midway through the series. Compare that to the reaction of the characters in Abenobashi, The Amazing Digital Circus, or Deca-Dence, those are way more believable in that regard.
The antagonists also work only on a conceptual level and not as characters themselves at all, that teacher was just antagonizing for the sake of conflict since nobody in the whole classroom snaps even when it looked like they would. She first wanted for the students to get out and was blaming the protagonist, then was the one convincing them to accept staying on some of the worlds in the series, whatâs up with that? Then there is the God which just serves a purpose as an antagonistic force that the characters have to go against in order to move on in life, and because what kind of isekai would it be if there wasnât any kind of divine figure? By himself, he is barely just there.
In regards of visuals, they are very solid. Good artwork, very well made backgrounds and interesting to look at because of how they change at every episode, and there are interesting perspectives and transitions used when the characters jump through worlds, or even cool visual effects when their powers affect the setting itself. The issues come from the series not having much motion, let alone good, how plain the characters look, and how at times some donât have faces. At points, there is a narrative or a mood sense for that, at others it just happens.
A thing that stands out is that, even if there is a lot of dialogue to explain the logics of the worlds that the characters are in, lots of details are actually shown instead of told, for the audience to figure out by themselves. Thatâs always a sign of good directing and storytelling that always stand out as a positive for me.
The atmosphere is also very solid, although that can also alienate a lot of people. The series doesnât have an opening song, only an ending, and for the first half of the show it doesnât have a single theme or song as background music, thus enhancing the impact of the sound effects and the voice acting, which is also atypical in a way thatâs hard to appreciate or enjoy. It is different from the usual voice acting, but not quite as serious or mature as the best within the medium, and it is also not as natural as the ones from some movies or series that specifically went for a cast with very little experience, or even people that werenât voice actors at all.
As a whole I do think it is a worth watching show on a basic level, especially for coming out in 2021, a year which in my opinion was very poor in level of quality in the medium. It definitely could benefit from a second watch once you know how events play out and can pay attention to a lot more details, and notice how lots of different little things are slowly making a solid whole. But that is hard to do because of its style and atmosphere, which personally I donât feel like going through again because I was bored out of my mind with the series as a whole.
Sonny Boy review
Posted : 6 months, 1 week ago on 17 June 2024 12:15 (A review of Sonny Boy)0 comments, Reply to this entry
Ninja Kamui review
Posted : 7 months, 2 weeks ago on 5 May 2024 11:19 (A review of Ninja Kamui)Ninja Kamui is a series about a former, well, ninja assassin, who left his previous organization to live a happy life with his wife and kid but swears revenge on them after his family is killed by them. So basically, it stands in a middle point between Ninja Slayer and John Wick, using very similar plot elements as the latter but without the weird mix of attempt at drama, over the top comedy and shitpost crappily animated action from the former.
It was also mixing it up with FBI agents, buddy cops developments and Mission Impossible-like technology, but since it was clearly made with a western idea of what an anime is supposed to be in mind, it also featured ninjas, ninjutsu, genjutsu, taijutsu, and eventually robot suits. So it was combining western and eastern action aesthetics in a way that didnât make any sense but was still cool to watch as a style over substance series.
A rule of cool type of product rarely has a good plot, but it can have a good story, and Ninja Kamui seemed to have it with it mix of ninja assassins fighting all over the streets and FBI agents investigating a corrupt corporation slowly taking over the governments and peopleâs lives with its technology and stuff.
Not that the writing was any good, since fights were taking place out in the open in the streets with no repercussion whatsoever, and revelations were somehow both obvious and still unexpected because they were coming without any anticipation nor build up.
Another good thing it initially had was top notch production values that made you think it was going to be one of the best animated anime ever. Great artwork, good backgrounds, detailed motions, great directing and battle choreography, dynamic camera movements, and character designs that stand somewhere between realistic and similar to those of Gundam Thunderbolt. The only bad thing in it were some weaker special effects for the ninja techniques.
Unfortunately as the series went on it lost everything that was making it a good rule of cool type of show. It kept piling up action clichĂ©s, it kept mixing some silly jokes with an overly serious tone for the backstories and plot, all the while slowing down the initially fast and engaging pacing, it kept presenting boring and very simple characters on every side, and it didnât go anywhere with any of its plot elements. On top of that the plot structure had the protagonist fighting enemy minions one by one in a way that felt more and more like a typical fighting shounen.
The best and worst aspect simultaneously was the character Emma, who on one hand was the only one getting fleshed out, thus the only one worth following, but at the same time she was accumulating more and more roles and being more and more involved with every important aspect in the story and having more and more relations with the main characters, in ways that werenât anticipated nor built upon in any way and never felt plausible, she was playing behind everyoneâs backs in ways that simply could not be possible.
The others didnât matter one bit, they were one dimensional, or overly serious and boring, or werenât fleshed out until they were about to die, with their backdrop stories even slowing down the pacing.
And on top of that, the production values became way worse as they initially were, the artwork began to suffer, the character figures going off model, the weak CGI becoming more and more prominent thanks to the fights of the Kamui robot suits taking over the ninja battles and techniques, and the motions going to shit. The directing was still good for a while but near the end not even that was left.
Strangely enough, what kept its level of quality from beginning to end was the audio department, which was never that good. The music is clearly western inspired with its combo of pop, rock, rap and more stuff, everything in English, expanding to even the opening by Coldrain, so it was never something amazing by still fine and fitting. The sound effects on the other hand could be awesome at some moments and lacking on others, and the voice acting was clearly done after the English one, since the seiyuus sometimes wouldnât even match their lines with the mouth movements of the characters.
In the end, I think that if you donât expect for stellar animation and youâre a fan of action, you can enjoy this title, I did in fact, but itâs undeniable that there was very little story and characterization and the initial hook was eventually lost to call it a worth watching series. In my opinion, this could have benefit from being a movie, shortening its length and keeping the good visuals and fast pacing, excusing itself for any possible lack of substance and common sense, think of the anime and live action movies you know that fit that description, but as it is, itâs better to just watch John Wick and consume some other ninja entertainment that you know of.
It was also mixing it up with FBI agents, buddy cops developments and Mission Impossible-like technology, but since it was clearly made with a western idea of what an anime is supposed to be in mind, it also featured ninjas, ninjutsu, genjutsu, taijutsu, and eventually robot suits. So it was combining western and eastern action aesthetics in a way that didnât make any sense but was still cool to watch as a style over substance series.
A rule of cool type of product rarely has a good plot, but it can have a good story, and Ninja Kamui seemed to have it with it mix of ninja assassins fighting all over the streets and FBI agents investigating a corrupt corporation slowly taking over the governments and peopleâs lives with its technology and stuff.
Not that the writing was any good, since fights were taking place out in the open in the streets with no repercussion whatsoever, and revelations were somehow both obvious and still unexpected because they were coming without any anticipation nor build up.
Another good thing it initially had was top notch production values that made you think it was going to be one of the best animated anime ever. Great artwork, good backgrounds, detailed motions, great directing and battle choreography, dynamic camera movements, and character designs that stand somewhere between realistic and similar to those of Gundam Thunderbolt. The only bad thing in it were some weaker special effects for the ninja techniques.
Unfortunately as the series went on it lost everything that was making it a good rule of cool type of show. It kept piling up action clichĂ©s, it kept mixing some silly jokes with an overly serious tone for the backstories and plot, all the while slowing down the initially fast and engaging pacing, it kept presenting boring and very simple characters on every side, and it didnât go anywhere with any of its plot elements. On top of that the plot structure had the protagonist fighting enemy minions one by one in a way that felt more and more like a typical fighting shounen.
The best and worst aspect simultaneously was the character Emma, who on one hand was the only one getting fleshed out, thus the only one worth following, but at the same time she was accumulating more and more roles and being more and more involved with every important aspect in the story and having more and more relations with the main characters, in ways that werenât anticipated nor built upon in any way and never felt plausible, she was playing behind everyoneâs backs in ways that simply could not be possible.
The others didnât matter one bit, they were one dimensional, or overly serious and boring, or werenât fleshed out until they were about to die, with their backdrop stories even slowing down the pacing.
And on top of that, the production values became way worse as they initially were, the artwork began to suffer, the character figures going off model, the weak CGI becoming more and more prominent thanks to the fights of the Kamui robot suits taking over the ninja battles and techniques, and the motions going to shit. The directing was still good for a while but near the end not even that was left.
Strangely enough, what kept its level of quality from beginning to end was the audio department, which was never that good. The music is clearly western inspired with its combo of pop, rock, rap and more stuff, everything in English, expanding to even the opening by Coldrain, so it was never something amazing by still fine and fitting. The sound effects on the other hand could be awesome at some moments and lacking on others, and the voice acting was clearly done after the English one, since the seiyuus sometimes wouldnât even match their lines with the mouth movements of the characters.
In the end, I think that if you donât expect for stellar animation and youâre a fan of action, you can enjoy this title, I did in fact, but itâs undeniable that there was very little story and characterization and the initial hook was eventually lost to call it a worth watching series. In my opinion, this could have benefit from being a movie, shortening its length and keeping the good visuals and fast pacing, excusing itself for any possible lack of substance and common sense, think of the anime and live action movies you know that fit that description, but as it is, itâs better to just watch John Wick and consume some other ninja entertainment that you know of.
0 comments, Reply to this entry
Ad Astra: Scipio to Hannibal review
Posted : 8 months, 3 weeks ago on 2 April 2024 03:12 (A review of Ad Astra: Scipio to Hannibal)Ad Astra does not start very well because it presents Hannibal with an almost supernatural fated image and aura about him, a manifestation of the spirit of his country of sorts that can even intimidate a way older war general and although the raw GAR energy of it can be very appealing, in terms of writing is kind of too much to take.
Thankfully that is only for its first chapter and from the second and until the end there is no element nor moment like that ever again, and the manga becomes 100% a political war epic full of on field, tactical and mental battles and debates, political struggle both between the two enemy countries as well as for each one on their own, as the manga bothers to also cover the internal issues they had at the time both in their political systems and societal classes and even between the generals themselves.
And unlike other political war epics, Ad Astra does not really suffers from rule of cool, there are a lot of very strong and imposing manly characters but it never feels like what they are able to do defies the rules of their world, like Huo in The Ravages of Time. Plus there are explanations for everything to at least make it seem like everything makes sense, and the setups are explained before the plans and tactics are put on motion in battle, they are not thrown in nor explained as they are happening, thus they do not feel ass-pulled at any time.
The manga is also fair for both sides in the sense that every major character has a moment to shine and even when defeated and during their last moments they can give the winners a hard time or have a badass and cool end.
Unlike other series like it, Ad Astra is also not hard nor very heavy to follow, the dialogue is about complex topics and well-constructed, but never really to the point that is hard to grasp and need a second read, nor becomes tiring for the mind.
The length and pacing are also really good, just look at the number of chapters, and the plot moves forward at every moment.
In terms of characterization, it feels like the manga does something similar to LOGH with its own Yang and Reinhard. It is true that after the first chapter and a big time skip, Hannibal is presented mostly as serious and focused on the war without relaxing moments nor flashbacks to flesh him out more, but he is explored through his relationships with other characters and all the difficulties he had to face. Plus the realization of the consequences that his attitude leads to and the way it comes to bite his ass at the end is a great moment to behold, you feel like everything up to that point was made deliberately that way just for that catharsis.
Scipio on the other hand gets most of the focus, as he learns and grows mostly from his number one enemy and uses his own strategies and tactics against him, you can even say that there is point in that, in how they were not very different in the end and that eventually, in a sense, Hannibal was his own downfall. Scipioâs sad ending is also really something to behold.
Other secondary characters are also fleshed out in the same way, whether by getting the right amount of spotlight, or through flashbacks, or by getting their own development through gains and hardships in battles.
It is also interesting to see how even when they are sworn enemies, the characters from the different countries show respect for the others exactly because of the things that make them stand out.
The artwork is solid all the time, with good backgrounds, movements and special effects, and the only issue for me are the designs, which by going for realism (mostly), ended up becoming kind of repetitive and hard to tell apart, even more when they are in the battlefield.
As for the negatives, there are some minor secondary characters that are plain one dimensional rapists and murderers that are an unnecessary edgy addition that takes away from the overall seriousness and level of the manga, but luckily they disappear from the story almost as quickly as they are introduced.
The manga also has some comedy and just like is the usual case in anime and manga, it sucks. To its defense, at the very least it is not present at all during serious moments.
Honestly, at the end of the day there are very few things I can complain about it, the exaggerated supernatural elements and the inferior minor characters disappear completely from the story and the comedy, although awful, is never used in a way that ruins the tone. Thus I find just a few and very little issues in the manga, which is why I reflect that in the rating.
Thankfully that is only for its first chapter and from the second and until the end there is no element nor moment like that ever again, and the manga becomes 100% a political war epic full of on field, tactical and mental battles and debates, political struggle both between the two enemy countries as well as for each one on their own, as the manga bothers to also cover the internal issues they had at the time both in their political systems and societal classes and even between the generals themselves.
And unlike other political war epics, Ad Astra does not really suffers from rule of cool, there are a lot of very strong and imposing manly characters but it never feels like what they are able to do defies the rules of their world, like Huo in The Ravages of Time. Plus there are explanations for everything to at least make it seem like everything makes sense, and the setups are explained before the plans and tactics are put on motion in battle, they are not thrown in nor explained as they are happening, thus they do not feel ass-pulled at any time.
The manga is also fair for both sides in the sense that every major character has a moment to shine and even when defeated and during their last moments they can give the winners a hard time or have a badass and cool end.
Unlike other series like it, Ad Astra is also not hard nor very heavy to follow, the dialogue is about complex topics and well-constructed, but never really to the point that is hard to grasp and need a second read, nor becomes tiring for the mind.
The length and pacing are also really good, just look at the number of chapters, and the plot moves forward at every moment.
In terms of characterization, it feels like the manga does something similar to LOGH with its own Yang and Reinhard. It is true that after the first chapter and a big time skip, Hannibal is presented mostly as serious and focused on the war without relaxing moments nor flashbacks to flesh him out more, but he is explored through his relationships with other characters and all the difficulties he had to face. Plus the realization of the consequences that his attitude leads to and the way it comes to bite his ass at the end is a great moment to behold, you feel like everything up to that point was made deliberately that way just for that catharsis.
Scipio on the other hand gets most of the focus, as he learns and grows mostly from his number one enemy and uses his own strategies and tactics against him, you can even say that there is point in that, in how they were not very different in the end and that eventually, in a sense, Hannibal was his own downfall. Scipioâs sad ending is also really something to behold.
Other secondary characters are also fleshed out in the same way, whether by getting the right amount of spotlight, or through flashbacks, or by getting their own development through gains and hardships in battles.
It is also interesting to see how even when they are sworn enemies, the characters from the different countries show respect for the others exactly because of the things that make them stand out.
The artwork is solid all the time, with good backgrounds, movements and special effects, and the only issue for me are the designs, which by going for realism (mostly), ended up becoming kind of repetitive and hard to tell apart, even more when they are in the battlefield.
As for the negatives, there are some minor secondary characters that are plain one dimensional rapists and murderers that are an unnecessary edgy addition that takes away from the overall seriousness and level of the manga, but luckily they disappear from the story almost as quickly as they are introduced.
The manga also has some comedy and just like is the usual case in anime and manga, it sucks. To its defense, at the very least it is not present at all during serious moments.
Honestly, at the end of the day there are very few things I can complain about it, the exaggerated supernatural elements and the inferior minor characters disappear completely from the story and the comedy, although awful, is never used in a way that ruins the tone. Thus I find just a few and very little issues in the manga, which is why I reflect that in the rating.
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Shangri-La Frontier review
Posted : 8 months, 3 weeks ago on 1 April 2024 03:05 (A review of Shangri-La Frontier)I wasnât really interested in this series at first because in my experience anime about videogames tend to be crap, but this one got quite the positive reception so I checked it out, out of curiosity, and surprisingly I found it to be fun and I enjoyed it.
Unlike other videogame anime this one doesnât have endless exposition about how videogames work, partly because the protagonist doesnât care about the lore of the game he plays, and partly because the director realized he could add all the information needed as quick short descriptions in or outside the HUD of the videogame for those who donât play and donât know the terminology of MMORPGs.
Since a big part of the second part itâs about a specific boss raid, it means that part of the buildup to that itâs showing the lore behind that boss, or train in order to defeat him, there is more exposition than in the first half unfortunately.
Same thing happens with the pacing, although there is no long term objective, thus itâs weird to say that the series was moving well in the first half, it was definitely faster and with more energy than the second half. But still, it makes sense when you consider that part of the second cour is the fight against a raid boss that can literally kill the characters in one hit, so they have to get around that somehow.
The show also lacks all the stuff that people that want a videogame anime donât want to see in them, no slow moody bonding between sad people like in .hack//sign, no tons of plot points that overstuff and ruin the series like Good Night World, no pretentious and cringy sense of empowerment for playing fucking videogames like in Accel World, and no overpowered protagonists with an endless harem for a sense of a self-insert male power fantasy like, wellâŠa lot of titles with a similar premise actually. And itâs also not an isekai or a semi isekai, thus it doesnât feel like you are following a setting that should be natural and instead feels artificial. You know this is a videogame being played by real people, so you can adjust to the mechanics and simple lore and world building much easier.
Did I say world building? Yeah, there is some explanation behind the lore of some npcs, enemies and weapons, but because the characters donât care much about it and donât properly explore it, it feels short, simple and disjointed from everything else.
The show focuses on people having fun playing videogames, simple as that, and it looks like the author pays enough attention to actual mechanics and builds, since the protagonists goes full aggro focused on damage and agility with twin blades and masters parries, like the dude that solos her in Elden Ring that became a meme. I mean he even goes half naked with a short and something on his head and nothing else, like that player. Actually the whole thing feels like if From Software made a VRMMORPG, and now I kinda want to see that happening, but with their usual tone and aesthetics.
The power and level scaling feels mostly appropriate as well, since even though the main character is particularly good at videogames thanks to all his previous experience playing lots of them across different genres and implementing that knowledge and mechanics into the titular one, he still gets his ass killed easily by a secret boss that he found randomly, as it sometimes happens in videogames of this kind.
He also unlocks secret scenarios for the first time, and itâs cool to see how everyone else reacts to that in a way that feels plausible.
Oh, and I also have to mention how no one takes the game nowhere near as seriously as I have seen in other anime, so I never cringed with this title as I did with all of those other anime I mentioned earlier.
Itâs not like everything about it itâs believable of course, such as the placing of the bosses and the amount of players that the game can support at the same time, among others that have been called out, but for the most part I can buy the way things in this series are presented and play out.
On top of that the series is pretty well animated, especially in its initial episodes. The character designs are typical both in and outside the videogame, but the artwork is often very good, the backgrounds are pretty great and so are the motions and special effects. The directing is quite good in portraying the parries and following every element and abilities or spells used during the fights, and even implementing the HUD and effects such as the parry confirms into them. Now that I mention that, perhaps there are some moments that deserve a seizure warning. There is some CGI but for now itâs well rendered and mixed with the rest of the visuals, even though itâll inevitably look worse in some years. In the second half, some episodes looked and were overall worse than others, but overall it was a very well animated show.
As for the audio, the sound effects are loud, impactful and just very good as a whole, the voice acting is nothing special but properly done, and itâs funny how sometimes the seiyuus imitate the characters of others during some short lines. The soundtrack is composed mostly of electronic themes and although Iâm not into that genre much, it fits the action scenes well, I otherwise prefer the more fantasy themes and the insert songs sung by the seiyuus. The openings are typical j-rock stuff and the endings are typical j-pop stuff, I liked some of them but they donât deserve any special mention.
The thing about this show that prevents me from giving it anything more than an average score is exactly the same thing that can make it enjoyable for its target audience, there is no long term objective so what are you watching this show for? There are no antagonists besides some player killers that get disposed of quite easily and fast, there are no stakes whatsoever besides some in-game death penalty that hardly matters to these hardcore gamers anyways, and there is of course no ending.
And the characters are completely shallow, they barely have some presence and personality, and are otherwise given no immersion or characterization whatsoever beyond their play-style or short scenes of their everyday life, plus the girl thatâs in love with the main character for superficial reasons acts like a creepy stalker half the time, even if itâs played as comedy.
The anime also has a comical mini segment after the ending and a similar issue that Megumi no Daigo has, the recaps at the beginning of every episode that takes away runtime from it and makes the pacing feel slower than it actually is. Itâs not as bad as it is in that other series, but itâs still a problem, even more so because this series even had special recaps, outside the episode count, like that other show, were any of them even necessary? The plots in both series are extremely simple to begin with.
So those are my two cents about the show, well made in aesthetics and accessibility for its target audience or anyone else that just want to kill some time with something easy to watch, but also lacking in any actual content, substance or characterization to care for in it, which is what ultimately makes it a title that you watch casually and most likely forget about once itâs over.
Unlike other videogame anime this one doesnât have endless exposition about how videogames work, partly because the protagonist doesnât care about the lore of the game he plays, and partly because the director realized he could add all the information needed as quick short descriptions in or outside the HUD of the videogame for those who donât play and donât know the terminology of MMORPGs.
Since a big part of the second part itâs about a specific boss raid, it means that part of the buildup to that itâs showing the lore behind that boss, or train in order to defeat him, there is more exposition than in the first half unfortunately.
Same thing happens with the pacing, although there is no long term objective, thus itâs weird to say that the series was moving well in the first half, it was definitely faster and with more energy than the second half. But still, it makes sense when you consider that part of the second cour is the fight against a raid boss that can literally kill the characters in one hit, so they have to get around that somehow.
The show also lacks all the stuff that people that want a videogame anime donât want to see in them, no slow moody bonding between sad people like in .hack//sign, no tons of plot points that overstuff and ruin the series like Good Night World, no pretentious and cringy sense of empowerment for playing fucking videogames like in Accel World, and no overpowered protagonists with an endless harem for a sense of a self-insert male power fantasy like, wellâŠa lot of titles with a similar premise actually. And itâs also not an isekai or a semi isekai, thus it doesnât feel like you are following a setting that should be natural and instead feels artificial. You know this is a videogame being played by real people, so you can adjust to the mechanics and simple lore and world building much easier.
Did I say world building? Yeah, there is some explanation behind the lore of some npcs, enemies and weapons, but because the characters donât care much about it and donât properly explore it, it feels short, simple and disjointed from everything else.
The show focuses on people having fun playing videogames, simple as that, and it looks like the author pays enough attention to actual mechanics and builds, since the protagonists goes full aggro focused on damage and agility with twin blades and masters parries, like the dude that solos her in Elden Ring that became a meme. I mean he even goes half naked with a short and something on his head and nothing else, like that player. Actually the whole thing feels like if From Software made a VRMMORPG, and now I kinda want to see that happening, but with their usual tone and aesthetics.
The power and level scaling feels mostly appropriate as well, since even though the main character is particularly good at videogames thanks to all his previous experience playing lots of them across different genres and implementing that knowledge and mechanics into the titular one, he still gets his ass killed easily by a secret boss that he found randomly, as it sometimes happens in videogames of this kind.
He also unlocks secret scenarios for the first time, and itâs cool to see how everyone else reacts to that in a way that feels plausible.
Oh, and I also have to mention how no one takes the game nowhere near as seriously as I have seen in other anime, so I never cringed with this title as I did with all of those other anime I mentioned earlier.
Itâs not like everything about it itâs believable of course, such as the placing of the bosses and the amount of players that the game can support at the same time, among others that have been called out, but for the most part I can buy the way things in this series are presented and play out.
On top of that the series is pretty well animated, especially in its initial episodes. The character designs are typical both in and outside the videogame, but the artwork is often very good, the backgrounds are pretty great and so are the motions and special effects. The directing is quite good in portraying the parries and following every element and abilities or spells used during the fights, and even implementing the HUD and effects such as the parry confirms into them. Now that I mention that, perhaps there are some moments that deserve a seizure warning. There is some CGI but for now itâs well rendered and mixed with the rest of the visuals, even though itâll inevitably look worse in some years. In the second half, some episodes looked and were overall worse than others, but overall it was a very well animated show.
As for the audio, the sound effects are loud, impactful and just very good as a whole, the voice acting is nothing special but properly done, and itâs funny how sometimes the seiyuus imitate the characters of others during some short lines. The soundtrack is composed mostly of electronic themes and although Iâm not into that genre much, it fits the action scenes well, I otherwise prefer the more fantasy themes and the insert songs sung by the seiyuus. The openings are typical j-rock stuff and the endings are typical j-pop stuff, I liked some of them but they donât deserve any special mention.
The thing about this show that prevents me from giving it anything more than an average score is exactly the same thing that can make it enjoyable for its target audience, there is no long term objective so what are you watching this show for? There are no antagonists besides some player killers that get disposed of quite easily and fast, there are no stakes whatsoever besides some in-game death penalty that hardly matters to these hardcore gamers anyways, and there is of course no ending.
And the characters are completely shallow, they barely have some presence and personality, and are otherwise given no immersion or characterization whatsoever beyond their play-style or short scenes of their everyday life, plus the girl thatâs in love with the main character for superficial reasons acts like a creepy stalker half the time, even if itâs played as comedy.
The anime also has a comical mini segment after the ending and a similar issue that Megumi no Daigo has, the recaps at the beginning of every episode that takes away runtime from it and makes the pacing feel slower than it actually is. Itâs not as bad as it is in that other series, but itâs still a problem, even more so because this series even had special recaps, outside the episode count, like that other show, were any of them even necessary? The plots in both series are extremely simple to begin with.
So those are my two cents about the show, well made in aesthetics and accessibility for its target audience or anyone else that just want to kill some time with something easy to watch, but also lacking in any actual content, substance or characterization to care for in it, which is what ultimately makes it a title that you watch casually and most likely forget about once itâs over.
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Sengoku Youko review
Posted : 8 months, 3 weeks ago on 29 March 2024 04:25 (A review of Sengoku Youko)THE MEH
The premise of Sengoku Youko is both generic for a fighting shounen and familiar coming from its author, who was working on Hoshi no Samidare at the same time. Two siblings (not really in here) defeating both bad humans and demons and telling them to do better, out of love for either one or both species.
The initial plot structure is one of the same for a fighting shounen as well, the main group gets formed while defeating minor enemies, antagonist organization and big bads appear, more and more powerful bads appear later on, the good guys get stronger by getting more and more power ups, some romantic interests thrown in, and there you have it, your fighting shounen served and ready to go.
The comedy can be a mixed bag, thereâs a lot of the usual silly yelling, funny moments thrown in during serious ones, overreactions and the like, yet thereâs also some good comedy about subverting those typical shounen moments by cutting them off out of annoyance around one of the protagonists, so it evens out.
The powers are based on elements, spiritual energy, illusions, and the fights revolved completely around either fist or sword fights with demonic powers or transformations in them. At most they mix some boxing in it but thatâs about it for innovation, which is very basic and inferior in terms of choreography compared with Hoshi no Samidare.
At least the usual craziness from this author is still there and if all you want is epic scales and scope in your fights, you will have them in both parts of the manga.
The art is overall decent but can be rough around the edges since the author was never very good at drawing. The artwork is simplistic and often lacks details or backgrounds, the character designs are simple and generic and feel kind of reused from other works, the motions are so-so, and as a whole thereâs a very sketchy feel about whatâs on the pages. At the same time the special effects are really powerful, and combined with the sketchy art style, the darker, hypest and more psychological moments in the manga have a raw feeling that make them immersive, impactful and memorable enough.
THE BAD
You canât have your typical fighting shounen without its typical elements and moments, and thatâs where all the bad writing comes in:
-Convenient power ups in battle, with even its own nine tails like Naruto.
-Quick training sessions on rooms where time moves differently so the main characters can conveniently become way stronger in order the defeat their opponents. Sometimes not even that but training montages through flashbacks and after time skips instead.
-Forgiving old bad guys that become future allies against stronger new enemies.
-Lack of permanent deaths in the long run. For the most part thatâs present as well, but at least the characters that do die in here are more fleshed out than the ones in Hoshi no Samidare.
-Meh antagonist organization. As a whole they are fine, thereâs enough variety amongst them and both good and bad guys in it but individually almost every member in it is lacking powerful enough characterization. Eventually two or three of them are fleshed out but the vast majority of them are not. Later on more antagonists appear and they leave a lot to be desired for how hyped they were when they appeared for the first time. Plus their existence is confusing in a way that feels like a plot hole. They come from the far more advanced past and despite claiming that they try to prevent their end, descendants keep over the time on which the series take place in, how is that possible?
-Random anachronistic element that doesnât fit the historical setting, in the form of a rapper like villain that even speaks in English randomly, what the hell is with that guy?
-Lots of last moment saves and characters appearing randomly when needed.
THE GOOD
Despite the criticisms Iâve made, I think that Sengoku Youko is overall a decent one time read fighting shounen plainly for its second half, which although it still has the issues from the first, it also amplifies the good parts of it and adds some more on its own.
First of all, it takes an interesting narrative choice by switching the roles of some characters, thus you have some good guys from the first part being the antagonists while some bad guys are now the protagonists, while at the same time it follows every single recurrent side character or antagonist from earlier with a new role and newer character dynamics with some others, thus everyone remains kind of relevant for the story and plot and there is a sense of evolution for most of them that way.
This is done by not forgetting anything from both the earlier and the later parts, as every seemingly unimportant side story and character reappears with a role in the final battle and arc, while it also tries to make some sense out of the stuff that previously didnât have much, or any.
The themes are ok as well. As it seems to be the case with this author, itâs anti-suicide, edgyness, depression, losing yourself out of greed for power, people getting a new perspective and identity in life and all that stuff, with this time the relationships between humans and demons as an addition.
Last year we have had several anime depicting demons in different ways, Frieren as irredeemable, Helck as victims, the S-Rank Adventurer Daughter anime as something in between, as there were demons that were just evil, as well as others that could be reformed with better nurture. Sengoku Youko takes a similar stand as the latter, as there are both demons that kill for hunger and humans that kill any demon indiscriminately, as well as demons and humans that coexist peacefully, since even though they are different on the outside, they still share presence in a same spiritual world, thus being essentially the same. The end of the manga also shows how demons can be reformed by being taught a different diet.
The key to the theme exploration is the presence of characters that are both human and demon, products of artificial experiments. Thus both demons and humans learn that coexistence is possible through them, with the key characters for that aspect being Shakugan in the first half, who was not just a friend for Tama and a romantic interest for Shinsuke, but also the one that helps the human hating Jinka notice that.
Tama is important for the theme exploration as well, since she was around humans or half humans as well as demons her whole life, which is why she is the mentor for everyone else in the main group, in terms of getting along between the different species.
And finally, remember that golem from Hoshi no Samidare with an existential crisis that was one of the best, if not the best character from that manga? Well Senya here is the same but done much better, coming from an empty husk of a character to an amnesiac little boy to a dangerous monster that canât control his powers, to a suicidal half demon half human character with an identity crisis and full of guilt and repentance, to the hero of the story that never really breaks the power scaling, and finally a Buddha like figure that spreads forgiveness, hope, pacifism and coexistence between demons and humans, exactly because of the nurture, psychological introspection and character dynamics and development he has throughout the whole story.
The evolution of other characters is good as well. Jinka starts as an edgy hotheaded character but we also learn how good he is with other demons, and he develops by learning that coexistence between species is possible, before losing himself in his own power, requiring every other character to cooperate in order to stop him.
And Shinsuke begins as a comic relief character that turns himself into the edgy suicidal loner before he also learns the same thing as the other characters, and becomes a mentor for everybody else.
The female characters, as a whole, have an important role also during the fights, which is kind of rare for a fighting shounen, and although they never really match the males in power, for its genre and time period in setting, their roles stand out and deserve a mention, as they are not just romantic interests, plus the seemingly most powerful creature in the series (for the longest time at least) is a woman. Another good thing is that, although they are presented as cute and romantic interests, and although there are some nudity moments in the manga, they are very few and are never shown in a sensual way, thus the women are never treated as fapservice.
The second half also fleshes out other characters that up until that point were fun but shallow.
The conclusion is solid as far as characterization goes, as everyone gets a catharsis, and although easygoing and with a typical happy finale, it is also kind of bittersweet in a way, as it bothers to actually show the inevitable pass of time and its consequences, without a happy ending that skips character dynamics like Hoshi no Samidare, thus I consider this one to be better.
Bottom line, as itâs usually the case with straightforward action fiction, this is not a series you really follow for the writing or substance, even if it does become better in the second half, but the changes in it in the later stages of the manga and the characters, along with the epic shit moments, that make it a one-time worthwhile read.
The premise of Sengoku Youko is both generic for a fighting shounen and familiar coming from its author, who was working on Hoshi no Samidare at the same time. Two siblings (not really in here) defeating both bad humans and demons and telling them to do better, out of love for either one or both species.
The initial plot structure is one of the same for a fighting shounen as well, the main group gets formed while defeating minor enemies, antagonist organization and big bads appear, more and more powerful bads appear later on, the good guys get stronger by getting more and more power ups, some romantic interests thrown in, and there you have it, your fighting shounen served and ready to go.
The comedy can be a mixed bag, thereâs a lot of the usual silly yelling, funny moments thrown in during serious ones, overreactions and the like, yet thereâs also some good comedy about subverting those typical shounen moments by cutting them off out of annoyance around one of the protagonists, so it evens out.
The powers are based on elements, spiritual energy, illusions, and the fights revolved completely around either fist or sword fights with demonic powers or transformations in them. At most they mix some boxing in it but thatâs about it for innovation, which is very basic and inferior in terms of choreography compared with Hoshi no Samidare.
At least the usual craziness from this author is still there and if all you want is epic scales and scope in your fights, you will have them in both parts of the manga.
The art is overall decent but can be rough around the edges since the author was never very good at drawing. The artwork is simplistic and often lacks details or backgrounds, the character designs are simple and generic and feel kind of reused from other works, the motions are so-so, and as a whole thereâs a very sketchy feel about whatâs on the pages. At the same time the special effects are really powerful, and combined with the sketchy art style, the darker, hypest and more psychological moments in the manga have a raw feeling that make them immersive, impactful and memorable enough.
THE BAD
You canât have your typical fighting shounen without its typical elements and moments, and thatâs where all the bad writing comes in:
-Convenient power ups in battle, with even its own nine tails like Naruto.
-Quick training sessions on rooms where time moves differently so the main characters can conveniently become way stronger in order the defeat their opponents. Sometimes not even that but training montages through flashbacks and after time skips instead.
-Forgiving old bad guys that become future allies against stronger new enemies.
-Lack of permanent deaths in the long run. For the most part thatâs present as well, but at least the characters that do die in here are more fleshed out than the ones in Hoshi no Samidare.
-Meh antagonist organization. As a whole they are fine, thereâs enough variety amongst them and both good and bad guys in it but individually almost every member in it is lacking powerful enough characterization. Eventually two or three of them are fleshed out but the vast majority of them are not. Later on more antagonists appear and they leave a lot to be desired for how hyped they were when they appeared for the first time. Plus their existence is confusing in a way that feels like a plot hole. They come from the far more advanced past and despite claiming that they try to prevent their end, descendants keep over the time on which the series take place in, how is that possible?
-Random anachronistic element that doesnât fit the historical setting, in the form of a rapper like villain that even speaks in English randomly, what the hell is with that guy?
-Lots of last moment saves and characters appearing randomly when needed.
THE GOOD
Despite the criticisms Iâve made, I think that Sengoku Youko is overall a decent one time read fighting shounen plainly for its second half, which although it still has the issues from the first, it also amplifies the good parts of it and adds some more on its own.
First of all, it takes an interesting narrative choice by switching the roles of some characters, thus you have some good guys from the first part being the antagonists while some bad guys are now the protagonists, while at the same time it follows every single recurrent side character or antagonist from earlier with a new role and newer character dynamics with some others, thus everyone remains kind of relevant for the story and plot and there is a sense of evolution for most of them that way.
This is done by not forgetting anything from both the earlier and the later parts, as every seemingly unimportant side story and character reappears with a role in the final battle and arc, while it also tries to make some sense out of the stuff that previously didnât have much, or any.
The themes are ok as well. As it seems to be the case with this author, itâs anti-suicide, edgyness, depression, losing yourself out of greed for power, people getting a new perspective and identity in life and all that stuff, with this time the relationships between humans and demons as an addition.
Last year we have had several anime depicting demons in different ways, Frieren as irredeemable, Helck as victims, the S-Rank Adventurer Daughter anime as something in between, as there were demons that were just evil, as well as others that could be reformed with better nurture. Sengoku Youko takes a similar stand as the latter, as there are both demons that kill for hunger and humans that kill any demon indiscriminately, as well as demons and humans that coexist peacefully, since even though they are different on the outside, they still share presence in a same spiritual world, thus being essentially the same. The end of the manga also shows how demons can be reformed by being taught a different diet.
The key to the theme exploration is the presence of characters that are both human and demon, products of artificial experiments. Thus both demons and humans learn that coexistence is possible through them, with the key characters for that aspect being Shakugan in the first half, who was not just a friend for Tama and a romantic interest for Shinsuke, but also the one that helps the human hating Jinka notice that.
Tama is important for the theme exploration as well, since she was around humans or half humans as well as demons her whole life, which is why she is the mentor for everyone else in the main group, in terms of getting along between the different species.
And finally, remember that golem from Hoshi no Samidare with an existential crisis that was one of the best, if not the best character from that manga? Well Senya here is the same but done much better, coming from an empty husk of a character to an amnesiac little boy to a dangerous monster that canât control his powers, to a suicidal half demon half human character with an identity crisis and full of guilt and repentance, to the hero of the story that never really breaks the power scaling, and finally a Buddha like figure that spreads forgiveness, hope, pacifism and coexistence between demons and humans, exactly because of the nurture, psychological introspection and character dynamics and development he has throughout the whole story.
The evolution of other characters is good as well. Jinka starts as an edgy hotheaded character but we also learn how good he is with other demons, and he develops by learning that coexistence between species is possible, before losing himself in his own power, requiring every other character to cooperate in order to stop him.
And Shinsuke begins as a comic relief character that turns himself into the edgy suicidal loner before he also learns the same thing as the other characters, and becomes a mentor for everybody else.
The female characters, as a whole, have an important role also during the fights, which is kind of rare for a fighting shounen, and although they never really match the males in power, for its genre and time period in setting, their roles stand out and deserve a mention, as they are not just romantic interests, plus the seemingly most powerful creature in the series (for the longest time at least) is a woman. Another good thing is that, although they are presented as cute and romantic interests, and although there are some nudity moments in the manga, they are very few and are never shown in a sensual way, thus the women are never treated as fapservice.
The second half also fleshes out other characters that up until that point were fun but shallow.
The conclusion is solid as far as characterization goes, as everyone gets a catharsis, and although easygoing and with a typical happy finale, it is also kind of bittersweet in a way, as it bothers to actually show the inevitable pass of time and its consequences, without a happy ending that skips character dynamics like Hoshi no Samidare, thus I consider this one to be better.
Bottom line, as itâs usually the case with straightforward action fiction, this is not a series you really follow for the writing or substance, even if it does become better in the second half, but the changes in it in the later stages of the manga and the characters, along with the epic shit moments, that make it a one-time worthwhile read.
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Megumi no Daigo: Kyuukoku no Orange review
Posted : 9 months ago on 23 March 2024 02:29 (A review of Megumi no Daigo: Kyuukoku no Orange)The original Megumi no Daigo anime was a story about firefighters combining action, drama and romance but was quite over the top and cheesy in its approach and rushed and poorly written mostly because of its short runtime. It was more of a promotional material of a long manga than anything else.
This series is not an adaptation of that manga either, but an adaptation of the sequel manga, which came out way later. So, what you have here is the adaptation of a sequel, of a manga finished long ago, and not a sequel of the forgotten and never really popular ova, so if you try to watch it as a sequel to that entry you will be completely lost. The best thing to do is watch this entry and treat the other one as background lore or some shit.
So this series begins with a flash forward where you see THE WHOLE OF TOKYO ON FUCKING FIRE and the two main characters as friends, before moving to the beginning of its plot with a training arc that covers how they met, didnât have a good relationship at first, and then became friends.
As it usually happens with series that begin with a flash forward, the actual content you follow for the whole season is never as fun as the initial scene that hyped you up, and I already know that the two main characters are going to become friends, so whatâs the point in all of this? Well, the training I suppose, but whereâs the fun in that?
Plus, the whole thing still felt over the top and more than that, like propaganda, as if trying to get more people into joining the Tokyo firefighters, instead of telling a proper story.
Speaking of over the top, the series has been criticized for how unrealistic it plays out in situations, procedures, and the behaviour of the main character, who is quite suicidal. Itâs all done to showcase the heroic spirit and job that people associate firefighters with, so itâs properly done in that regard, but bad for everything else.
And even that is questionable when you think about the backdrop of the protagonist, as he basically wants to atone for something he didnât do, and after someone else told him to do that. Well, you begin to ask yourself, does he really want to help and save people, as heroically as firefighters are portrayed to do in series, or is he doing it just to fulfill the task that was imposed on him, to atone for something that he wasnât responsible of? And thatâs without talking about the female lead that partially joined the firefighters so she wouldnât go out searching for revenge.
And after the training is over and you think, well, we are going to see the characters on real action now, a tournament arc out of a fighting shounen begins in the second half and it doesnât even show its actual ending on screen, although it doesnât completely take away the real missions. Even then itâs questionable if you really would have someone training while on real rescue missions at the same time.
Another issue is the pacing, as the most common criticism towards this series is the recaps that every episode has, which along with the opening and ending songs take about a third of the episode, making it feel like there never was enough material for a 24 episodes tv series to begin with and they had to resort to that to stretch the duration as much as possible. There were even weeks without episodes that instead aired some more recaps, as if they werenât enough in the series, and as if they were even necessary. To make things worse, there were a few episodes that were basically recaps in disguise.
Not everything in the series is bad though, as the visuals, although weaker in the second half, are not exactly bad. The artwork is pretty good, as are the backgrounds. The character designs though are very simple and hard to distinguish one from another when they are all suit and geared up, the motions are ok but nothing more than that, and the special effects areâŠgood when they are not CGI, but when they are CGI they look really crude. The thing is, during some episodes of the second half the artwork, motions and even the in-betweening were pretty bad, the first two episodes after New Yearâs Eve were particularly bad in that regard, even more so because one of them was a disguised recap with a very minimal amount of motions.
The sound effects and soundtrack are good, impactful and convey that heroic feeling that the series goes for, and that goes particularly for the opening, which sounds like it came out straight from a 90s fighting shounen. There were two ending songs and they were weird on a first listening but ok as you listen to them after that first time, one is kind of very melancholic and the other one is quite upbeat, both initially feeling unfitting for this type of show, but they grow on you if you like ballads and they give a hopeful feeling, which goes well with the more relaxed episodes and especially those after some citizen was saved and wants to thanks the firefighters or those after a tragedy was avoided. The voice acting is well done but nothing that remarkable and it feels quite typical.
Another good thing is that the characters appear simple and archetypical at first, and although they never really grow out of their archetypes, the more they interact with other characters and the more backdrop information about them is revealed, even showing how they are more interconnected as they seemed to be at first, they donât remain as two dimensional as they initially are, which is particularly good for Shun, who had a lame ass backdrop story of wanting to be a firefighter to impress the female lead, until his real reason for becoming one is revealed.
So in the end the chances of enjoying this show or hate it come from the expectations which one approaches it with. If you want an ongoing plot, then youâll most likely not going to like it, if you want a realistic drama about firefighters, then youâll probably hate everything about it. As youâll surely do if you donât like fiction that feels propagandistic, unless you agree with its agenda. If recaps are the thing you hate the most while watching a show, then donât even bother with this one. If otherwise you go into it and accept it as a hot-headed callback to retro shounen and something akin to a sport series than anything else, then youâll probably like it.
This series is not an adaptation of that manga either, but an adaptation of the sequel manga, which came out way later. So, what you have here is the adaptation of a sequel, of a manga finished long ago, and not a sequel of the forgotten and never really popular ova, so if you try to watch it as a sequel to that entry you will be completely lost. The best thing to do is watch this entry and treat the other one as background lore or some shit.
So this series begins with a flash forward where you see THE WHOLE OF TOKYO ON FUCKING FIRE and the two main characters as friends, before moving to the beginning of its plot with a training arc that covers how they met, didnât have a good relationship at first, and then became friends.
As it usually happens with series that begin with a flash forward, the actual content you follow for the whole season is never as fun as the initial scene that hyped you up, and I already know that the two main characters are going to become friends, so whatâs the point in all of this? Well, the training I suppose, but whereâs the fun in that?
Plus, the whole thing still felt over the top and more than that, like propaganda, as if trying to get more people into joining the Tokyo firefighters, instead of telling a proper story.
Speaking of over the top, the series has been criticized for how unrealistic it plays out in situations, procedures, and the behaviour of the main character, who is quite suicidal. Itâs all done to showcase the heroic spirit and job that people associate firefighters with, so itâs properly done in that regard, but bad for everything else.
And even that is questionable when you think about the backdrop of the protagonist, as he basically wants to atone for something he didnât do, and after someone else told him to do that. Well, you begin to ask yourself, does he really want to help and save people, as heroically as firefighters are portrayed to do in series, or is he doing it just to fulfill the task that was imposed on him, to atone for something that he wasnât responsible of? And thatâs without talking about the female lead that partially joined the firefighters so she wouldnât go out searching for revenge.
And after the training is over and you think, well, we are going to see the characters on real action now, a tournament arc out of a fighting shounen begins in the second half and it doesnât even show its actual ending on screen, although it doesnât completely take away the real missions. Even then itâs questionable if you really would have someone training while on real rescue missions at the same time.
Another issue is the pacing, as the most common criticism towards this series is the recaps that every episode has, which along with the opening and ending songs take about a third of the episode, making it feel like there never was enough material for a 24 episodes tv series to begin with and they had to resort to that to stretch the duration as much as possible. There were even weeks without episodes that instead aired some more recaps, as if they werenât enough in the series, and as if they were even necessary. To make things worse, there were a few episodes that were basically recaps in disguise.
Not everything in the series is bad though, as the visuals, although weaker in the second half, are not exactly bad. The artwork is pretty good, as are the backgrounds. The character designs though are very simple and hard to distinguish one from another when they are all suit and geared up, the motions are ok but nothing more than that, and the special effects areâŠgood when they are not CGI, but when they are CGI they look really crude. The thing is, during some episodes of the second half the artwork, motions and even the in-betweening were pretty bad, the first two episodes after New Yearâs Eve were particularly bad in that regard, even more so because one of them was a disguised recap with a very minimal amount of motions.
The sound effects and soundtrack are good, impactful and convey that heroic feeling that the series goes for, and that goes particularly for the opening, which sounds like it came out straight from a 90s fighting shounen. There were two ending songs and they were weird on a first listening but ok as you listen to them after that first time, one is kind of very melancholic and the other one is quite upbeat, both initially feeling unfitting for this type of show, but they grow on you if you like ballads and they give a hopeful feeling, which goes well with the more relaxed episodes and especially those after some citizen was saved and wants to thanks the firefighters or those after a tragedy was avoided. The voice acting is well done but nothing that remarkable and it feels quite typical.
Another good thing is that the characters appear simple and archetypical at first, and although they never really grow out of their archetypes, the more they interact with other characters and the more backdrop information about them is revealed, even showing how they are more interconnected as they seemed to be at first, they donât remain as two dimensional as they initially are, which is particularly good for Shun, who had a lame ass backdrop story of wanting to be a firefighter to impress the female lead, until his real reason for becoming one is revealed.
So in the end the chances of enjoying this show or hate it come from the expectations which one approaches it with. If you want an ongoing plot, then youâll most likely not going to like it, if you want a realistic drama about firefighters, then youâll probably hate everything about it. As youâll surely do if you donât like fiction that feels propagandistic, unless you agree with its agenda. If recaps are the thing you hate the most while watching a show, then donât even bother with this one. If otherwise you go into it and accept it as a hot-headed callback to retro shounen and something akin to a sport series than anything else, then youâll probably like it.
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Silent Service review
Posted : 9 months ago on 22 March 2024 06:08 (A review of Silent Service)The first thing to clarify about this anime is that the databases have their information a bit wrong, there are technically three episodes but they are not 30 minutes long. In 1995 a 95 minute movie was released, covering all those 30 minutes you see there, and in 1997 and 1998 two sequel OVAS came out, each one being an hour long. So the episode count is right, but the duration of each and the total in your account if you add it as complete is not.
The second thing to clarify is how hard it is to even find it, the movie can be watched without a problem but the sequels can only found as RAW on YouTube by searching them by their English name, and the translation of the automatic subtitles in them is hilariously wrong more often than not. So unless you know Japanese you wonât really get the story as a whole, thus making it a hard to recommend title.
As for the anime itself, itâs a political war drama about some nationalists Japanese marines stealing a nuclear submarine as an undercover mission, only to betray even their own country and declaring independence, scaling to show the political conflict it leads to between the implied countries, Japan and the United States, how each of them want to deal with the situation, and how different political parties want to benefit from it, and also heated arguments in congress about the situation, while it is also not bad in terms of battles.
With that said that last aspect stands in a place between realistic and spectacular, thus I think not a lot of people would be please with them, as the ones looking for realism would be annoyed by the not very realistic moments, while those that prefer spectacle would be bored with them most of the time. As for me, since I know nothing about how submarines work, I was mostly pleased with them and the combination they presented, thus even though there were some moments when I thought âhuh? Howâs that possible?â I didnât have any real issues nor immersion breaking moments regarding them.
Since the show is overall low on action, it might seem slow paced but the truth is that at every moment the characters are investigating about the submarine, finding it, dealing with the nationalist ideals of the protagonist, showing some battles, as well as the States and Japan accusing each other of treason, then the latter and âYamatoâ discussing, for the whole world to see, the dangers and necessity of nuclear power in the hands of powerful nations like the United States and how a little slip in trust could lead to a global disaster, as well as Japan is falling behind in militaristic strength and depending on others, with the weird logic of the main character being that Japan needs to have nuclear power to stand against others if needed, but ultimately deciding that, for nations to be at ease, the whole militaristic power should be exclusively in the hands of the United Nations. I guess the anime takes a stand in showing his reasoning as madness so thatâs ok. And the whole third OVA is action, so thereâs that.
The presentation looks and feels old by now but was good for its time. The artwork has its weak moments and there are coloring mistakes at times, but for the most part the anime looks very good for when it came out. The character designs may look simple but they are serious, mostly realistic, not repetitive, and have some of the best jawlines in the medium. I remembered the backgrounds being limited to just the submarines but turns out I was wrong, as there are a lot more things to see in it, and everything is really well done in that regard. The motions are good but mostly absent as the series is mostly characters sitting and talking, and the special effects are also really well done.
The audio department has limited but good orchestral music, sometimes with even an in-story reason for its use, and some beautiful endings. The voice acting is hands down one of the most mature and more fitting in the whole medium. The problem are the sound effects, which are really old, and even often unfitting, imagine torpedoes impacting and what you listen are sound effects from guns from the 50s while that is happening, we are talking that level of weak. Based on the Japanese people commenting this anime on YouTube, the sound effects are reused from Uchuu Senkan Yamato, thus we are talking about a series from the late 90s with sound effects from mid to late 70s, easily the worst aspect of the whole show.
Not to say that it doesnât have any other important problems, there are three in fact:
-No ending: The anime is based on a long manga and thus the adaptation is far from over, it doesnât even have any kind of conclusion on its own, it ends in the middle of nowhere.
-Not very good characters: Though character driven, the anime is clearly more focused on the plot, thus although the characters are mature and with good characterization, and no one is a caricature nor demonized, they are also dry, donât have much of a backdrop, development or catharsis, and are not very memorable.
-One sided presentation of the conflict: As Iâm sure I mentioned in the past, it is an issue when a war drama has clear cut good and bad guys, in the case the United States being the latter. They are not demonized, and the anime doesnât feel like propaganda to me, but still itâs worth to mention that they are clearly presented as treasonous and inferior than the awesome Japanese marines.
As a whole, itâs a serious and well-presented political war drama for the most part but that can also make it very unappealing for most and there are serious weaknesses in the narrative that some might be even find offensive if they are Americans. Luckily Iâm not and I happen to dislike that country most of the time, thus I love this anime, bite me.
The second thing to clarify is how hard it is to even find it, the movie can be watched without a problem but the sequels can only found as RAW on YouTube by searching them by their English name, and the translation of the automatic subtitles in them is hilariously wrong more often than not. So unless you know Japanese you wonât really get the story as a whole, thus making it a hard to recommend title.
As for the anime itself, itâs a political war drama about some nationalists Japanese marines stealing a nuclear submarine as an undercover mission, only to betray even their own country and declaring independence, scaling to show the political conflict it leads to between the implied countries, Japan and the United States, how each of them want to deal with the situation, and how different political parties want to benefit from it, and also heated arguments in congress about the situation, while it is also not bad in terms of battles.
With that said that last aspect stands in a place between realistic and spectacular, thus I think not a lot of people would be please with them, as the ones looking for realism would be annoyed by the not very realistic moments, while those that prefer spectacle would be bored with them most of the time. As for me, since I know nothing about how submarines work, I was mostly pleased with them and the combination they presented, thus even though there were some moments when I thought âhuh? Howâs that possible?â I didnât have any real issues nor immersion breaking moments regarding them.
Since the show is overall low on action, it might seem slow paced but the truth is that at every moment the characters are investigating about the submarine, finding it, dealing with the nationalist ideals of the protagonist, showing some battles, as well as the States and Japan accusing each other of treason, then the latter and âYamatoâ discussing, for the whole world to see, the dangers and necessity of nuclear power in the hands of powerful nations like the United States and how a little slip in trust could lead to a global disaster, as well as Japan is falling behind in militaristic strength and depending on others, with the weird logic of the main character being that Japan needs to have nuclear power to stand against others if needed, but ultimately deciding that, for nations to be at ease, the whole militaristic power should be exclusively in the hands of the United Nations. I guess the anime takes a stand in showing his reasoning as madness so thatâs ok. And the whole third OVA is action, so thereâs that.
The presentation looks and feels old by now but was good for its time. The artwork has its weak moments and there are coloring mistakes at times, but for the most part the anime looks very good for when it came out. The character designs may look simple but they are serious, mostly realistic, not repetitive, and have some of the best jawlines in the medium. I remembered the backgrounds being limited to just the submarines but turns out I was wrong, as there are a lot more things to see in it, and everything is really well done in that regard. The motions are good but mostly absent as the series is mostly characters sitting and talking, and the special effects are also really well done.
The audio department has limited but good orchestral music, sometimes with even an in-story reason for its use, and some beautiful endings. The voice acting is hands down one of the most mature and more fitting in the whole medium. The problem are the sound effects, which are really old, and even often unfitting, imagine torpedoes impacting and what you listen are sound effects from guns from the 50s while that is happening, we are talking that level of weak. Based on the Japanese people commenting this anime on YouTube, the sound effects are reused from Uchuu Senkan Yamato, thus we are talking about a series from the late 90s with sound effects from mid to late 70s, easily the worst aspect of the whole show.
Not to say that it doesnât have any other important problems, there are three in fact:
-No ending: The anime is based on a long manga and thus the adaptation is far from over, it doesnât even have any kind of conclusion on its own, it ends in the middle of nowhere.
-Not very good characters: Though character driven, the anime is clearly more focused on the plot, thus although the characters are mature and with good characterization, and no one is a caricature nor demonized, they are also dry, donât have much of a backdrop, development or catharsis, and are not very memorable.
-One sided presentation of the conflict: As Iâm sure I mentioned in the past, it is an issue when a war drama has clear cut good and bad guys, in the case the United States being the latter. They are not demonized, and the anime doesnât feel like propaganda to me, but still itâs worth to mention that they are clearly presented as treasonous and inferior than the awesome Japanese marines.
As a whole, itâs a serious and well-presented political war drama for the most part but that can also make it very unappealing for most and there are serious weaknesses in the narrative that some might be even find offensive if they are Americans. Luckily Iâm not and I happen to dislike that country most of the time, thus I love this anime, bite me.
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Frieren: Beyond Journey's End review
Posted : 9 months ago on 22 March 2024 05:23 (A review of Frieren: Beyond Journey's End)Someone recommended me to watch this title last year months before it began airing as a similar series to Mahoutsukai no Yome, and although it also has a mage and their disciple studying, training and traveling together, and the main characters share voice actress, I donât see much resemblance beyond the premise. Concept wise, I find it to be more similar to Fumetsu no Anata E, since it is about a long-lived non-human protagonist learning about mortality and the short live span of humans while traveling around the world and getting some friends and new abilities.
The issues with that title are that the protagonist didnât have a personality initially, it was full of emotional manipulation to make you cry, the main character was becoming stronger by acquiring the abilities of his dead friends, thus coming off as feeding off of them, the secondary cast got a lot of focus on their mini arc and then disappeared from the story completely, essentially wasting time and screentime, and the protagonist changed completely after a time skip. Thatâs where I dropped that show but from what I understand afterwards the series mutates from a road movie type of drama to a fighting shounen which in turn drops tremendously in visual quality.
Frieren doesnât have those issues. To start off, the animation is pretty good for the most part, there are some weak moments in the artwork and backgrounds but they are usually consistent and very good, even if typical for a fantasy series. The lighting and shading as well as the rest of the special effects are very good, except for the offensive spell that some charracters use, I donât know why but that looks very outdated. The character designs are very simple and even kind of childish, which are not bad but kind of unfitting at first with the melancholic feeling of the show. The motions are very good at every moment, even the most relaxing ones, each character even has their own distinct way of walking, the facial expressions are very varied and well done, and the action scenes tend to use dynamic movement, like Burn the Witch, Majo no Tabitabi, Akudama Drive and some others did in 2020, and Trigun: Stampede did last year. Overall itâs pretty good in that regard, even if it doesnât compare with Shangri-la Frontier and Kusuriya no Hitorigoto, which were airing at the same time.
The presentation is good, itâs just that the aesthetics are nothing special. Same thing applies to the audio department, the sound effects are really good and impactful and not too loud and not saturated, the voice acting is ok, nothing special. The soundtrack is really fitting, itâs just typical background music for a fantasy show but itâs very well done and at times even absorbing. The ending song and the insert song (to my understanding, used as an ending for an early screening), both by Milet fit the series really well and are quite beautiful on their own, and the lyrics go very well with the anime. The openings are not as good but the second one is better than the first, which although it had good lyrics for the story, it was strangely upbeat for this time of anime, and thus didnât fit very well. The second one had a little more energy as well, but at least it felt more appropriate for the second half of the series.
Characterization is not the strongest aspect of the anime, the main characters have a name with a specific meaning, and their whole characterization is based around that, in anime terms, the two female are basically kuuderes and the male is the typical kind hearted but misunderstood and poorly treated harem lead. No, Iâm not saying nor implying this series is a harem, Iâm just saying that the characters fit some of those archetypes, and although that makes them easy to remember because of that, they donât have very elaborate nor complicating personalities for the same reason.
What they do have, however, is backdrop stories good enough to flesh them out instead of just leaving them as dry archetypes, and they more or less serve to explain the way the characters are. More and more background information about them is revealed and they also come to learn more things about the previous important party, as it also does the audience that way.
People really seem to like the possible romantic dynamic between two members of the party, I personally donât give a shit about that, the boy is kind but treated poorly by the girl for no reason besides âcomedyâ. Iâve seen the same dynamic in anime from the 90s and 00s and got tired of it. At least she recognizes later on that she was acting like a brat and they become friendlier with one another afterwards, and for some people they seem to be âcouple goalsâ or some shit like that, I donât really care.
Whatâs important is that even the basic main cast here is better than the rock turned wolf turned boy from Fumetsu, he couldnât even talk, he had no personality nor backdrop, and he changed completely after a time skip, thus that doesnât count as organic character development.
This anime has time skips as well but they are nowhere near as big, they donât skip the scenes of characters learning new things, especially for the main one Frieren, who comes to realize, she knew and was closer to her original party than she always thought and she gains a purpose in life by doing what they want her to do after they died at the beginning of the story, and it all happens on screen, not between time skips.
Itâs even related to the themes, despite being one of the most important heroes in history, Frieren never stood out and never truly cared for anyone else, she never had ambition and never understood how brief a human life could be for an elf like her, until she found out when trying to reunite with her old party, thatâs when it clicked in and when she notices that she always took that time for granted and regrets not spending more time with them or getting to know them now that there is no going back. The rest of the series she dedicates to fulfill the last wishes of her old party and recall old times in their adventure, thus coming to realize she knew and cared more about them that she ever considered to, while also collecting some more magic here and there.
That way, the series also has the chance to flesh out the older support cast that dies early on through flashbacks, and I also realized where the main appeal and value of the series might be, as a sort of company of sorts for people who have recently lost someone and regret not spending enough time with them.
Sousou no Frieren is not a tearjerker however, the drama is presented more in a melancholic tone than anything else, which is something I appreciate about it, considering that there are so many shows out there filled with emotional manipulation.
The other mains are fine on their own, they also get flashbacks and learn new things and like I said they become closer with each other, itâs just that the focus is clearly on the protagonist, so they come off as simpler and more inferior characters, especially the guy who gets completely sidelined in the second half.
Also, compared to that other series, Sousou no Frieren is clear about what it is from the very beginning. There is some action here and there and is usually well animated, directed, choreographed and has some tactics here and there, but for the most part itâs a lighthearted road movie type of fantasy adventure where the character we follow through for the whole show is the strongest, thus the stakes are low. She might not be the most powerful in-series, but we only know that thanks to some throwaway lines, we never really get a sense of urgency or that Frieren might lose or struggle against someone. Itâs a show meant to relax to and look back at some of your past relationships, with some magical beams thrown around from time to time for flavour.
Some other things I want to praise the writing for is caring about some very specific things that add to characterization and world building despite being such small details. First, since elves are so long-lived, they get easily emotionally detached from everyone else, they donât have strong feelings for anyone, neither romantic nor sexual, and thatâs why there are few of them and why the protagonist herself is so cold at first. It also helps to explain why, despite being one of the most well-known heroes in history, no one seems to recognize her at first, like Luffy in One Piece, but here is far more believable because the setting doesnât have the same technology and the main character herself does as much as she can to keep a low profile.
Another good detail is the explaining for why there isnât any transportation magic and for why flying magic is limited, which also forces the main cast to actually travel through the fucking setting, whereas other series have several ways for the main cast to be where they need to be when the plot requires them to. This also helps in making the anime feel like, well, an adventure, because how can you have a proper adventure if there is no adventuring, no travelling, no exploring the setting? Itâs not like Sousou no Frieren has a world that needs much building nor explaining, itâs a very typical fantasy setting with typical classes, creatures and archetypes, but at least is properly written and established, and it is actually explored, while it also doesnât function like an RPG, how many other modern fantasy anime can claim the same, eh?
Thatâs why the characters canât just go wherever they want and in any ways they would like, every city and every place has its rules, and since Frieren herself knows the route well, you get a bit of lore or history from them, having the rest of the party going on their first adventure also helps, since that way the author has a reason for all the explaining to be done, the exposition is excused.
Not to say that this anime is perfect of course, since there is no clear reasoning why, despite magic evolving so much for being studied for decades and even centuries, basic spells still work the best against newer, supposedly better instructed mages, or why the only mages that know how to control and repress mana in-series are the ones related in some way to the main character.
Then, the whole thing about Frieren kind of falls apart when you consider, âwait, wasnât her teacher a human? Doesnât that go against her whole character arc and the main theme of the show?â And the answer from me is yes, I have no excuse for that, and consider it a big flaw in the writing.
Likewise, the second half of the show is inferior than the first, exactly because it falls for the same issues as the series I compared it to. It is a tournament/exam arc that you would find in an action shounen instead of this one, it completely sidelines an important character, and although needed for the characters to keep going, the plot stops progressing completely for a lot of episodes instead of the mini adventures from earlier, and there are a lot of unimportant secondary characters getting a lot of rushed focus.
Other series do that as well (Dragon Ball, Hunter x Hunter, Naruto, Yu Yu Hakusho) but being long fighting shounen, their characters donât disappear completely from the story until way later. Iâm an anime only here, thus I canât tell if someone from the second cour is coming back at some point or not, but I hardly doubt it and Iâm sure they donât join the main party, essentially meaning that for at least this first season, they work against the plot by killing time and taking screentime for no reason.
With that said, itâs not straight up bad, since there are still moments to flesh out the two main girls and see them interacting, and there is still some cool action from time to time.
And also, well, there is hardly any plot in here, itâs just low on action and stakes basic traveling and adventuring with an overpowered protagonist that goofs around before solving most things thanks to how powerful or experienced she is, and although I like that she is kind of like Maomao from Kusuriya no Hitorigoto, neither an idealistic hot headed idiot typical shounen protagonist, nor an asshole that doesnât give a shit about people like Elaina from Majo no Tabitabi, she still doesnât actually do or not most things on her own wish, thatâs why she says things like âHimmel would scold me if I did thatâ or âHimmel would praise me if I do thisâ.
Thus, despite part of me respecting the value and appeal it might have for some emotional people and for how mostly well established the writing and presentation are, the cynical bastard I am only finds boredom in here, because there isnât much plot, the characters are simple, the stakes are low because the protagonist is overpowered, the plot devices are not the type of which Iâm usually thrilled about, the setting is basic, the energy is low, the aesthetics are simple, and the second half, although it still fleshes out two of the main characters, is inferior than the first by falling for the usual meh writing of other shows. In the end I consider it a decent relaxing time passer that can be very appealing for some viewers, but nowhere near as good as the general consensus says it is, and a complete chore to watch for part of the audience, myself included. At least I can say that this anime doesnât have recaps neither inside nor outside the episode count, which is more than I can say about the other shows I was following at the same time.
The issues with that title are that the protagonist didnât have a personality initially, it was full of emotional manipulation to make you cry, the main character was becoming stronger by acquiring the abilities of his dead friends, thus coming off as feeding off of them, the secondary cast got a lot of focus on their mini arc and then disappeared from the story completely, essentially wasting time and screentime, and the protagonist changed completely after a time skip. Thatâs where I dropped that show but from what I understand afterwards the series mutates from a road movie type of drama to a fighting shounen which in turn drops tremendously in visual quality.
Frieren doesnât have those issues. To start off, the animation is pretty good for the most part, there are some weak moments in the artwork and backgrounds but they are usually consistent and very good, even if typical for a fantasy series. The lighting and shading as well as the rest of the special effects are very good, except for the offensive spell that some charracters use, I donât know why but that looks very outdated. The character designs are very simple and even kind of childish, which are not bad but kind of unfitting at first with the melancholic feeling of the show. The motions are very good at every moment, even the most relaxing ones, each character even has their own distinct way of walking, the facial expressions are very varied and well done, and the action scenes tend to use dynamic movement, like Burn the Witch, Majo no Tabitabi, Akudama Drive and some others did in 2020, and Trigun: Stampede did last year. Overall itâs pretty good in that regard, even if it doesnât compare with Shangri-la Frontier and Kusuriya no Hitorigoto, which were airing at the same time.
The presentation is good, itâs just that the aesthetics are nothing special. Same thing applies to the audio department, the sound effects are really good and impactful and not too loud and not saturated, the voice acting is ok, nothing special. The soundtrack is really fitting, itâs just typical background music for a fantasy show but itâs very well done and at times even absorbing. The ending song and the insert song (to my understanding, used as an ending for an early screening), both by Milet fit the series really well and are quite beautiful on their own, and the lyrics go very well with the anime. The openings are not as good but the second one is better than the first, which although it had good lyrics for the story, it was strangely upbeat for this time of anime, and thus didnât fit very well. The second one had a little more energy as well, but at least it felt more appropriate for the second half of the series.
Characterization is not the strongest aspect of the anime, the main characters have a name with a specific meaning, and their whole characterization is based around that, in anime terms, the two female are basically kuuderes and the male is the typical kind hearted but misunderstood and poorly treated harem lead. No, Iâm not saying nor implying this series is a harem, Iâm just saying that the characters fit some of those archetypes, and although that makes them easy to remember because of that, they donât have very elaborate nor complicating personalities for the same reason.
What they do have, however, is backdrop stories good enough to flesh them out instead of just leaving them as dry archetypes, and they more or less serve to explain the way the characters are. More and more background information about them is revealed and they also come to learn more things about the previous important party, as it also does the audience that way.
People really seem to like the possible romantic dynamic between two members of the party, I personally donât give a shit about that, the boy is kind but treated poorly by the girl for no reason besides âcomedyâ. Iâve seen the same dynamic in anime from the 90s and 00s and got tired of it. At least she recognizes later on that she was acting like a brat and they become friendlier with one another afterwards, and for some people they seem to be âcouple goalsâ or some shit like that, I donât really care.
Whatâs important is that even the basic main cast here is better than the rock turned wolf turned boy from Fumetsu, he couldnât even talk, he had no personality nor backdrop, and he changed completely after a time skip, thus that doesnât count as organic character development.
This anime has time skips as well but they are nowhere near as big, they donât skip the scenes of characters learning new things, especially for the main one Frieren, who comes to realize, she knew and was closer to her original party than she always thought and she gains a purpose in life by doing what they want her to do after they died at the beginning of the story, and it all happens on screen, not between time skips.
Itâs even related to the themes, despite being one of the most important heroes in history, Frieren never stood out and never truly cared for anyone else, she never had ambition and never understood how brief a human life could be for an elf like her, until she found out when trying to reunite with her old party, thatâs when it clicked in and when she notices that she always took that time for granted and regrets not spending more time with them or getting to know them now that there is no going back. The rest of the series she dedicates to fulfill the last wishes of her old party and recall old times in their adventure, thus coming to realize she knew and cared more about them that she ever considered to, while also collecting some more magic here and there.
That way, the series also has the chance to flesh out the older support cast that dies early on through flashbacks, and I also realized where the main appeal and value of the series might be, as a sort of company of sorts for people who have recently lost someone and regret not spending enough time with them.
Sousou no Frieren is not a tearjerker however, the drama is presented more in a melancholic tone than anything else, which is something I appreciate about it, considering that there are so many shows out there filled with emotional manipulation.
The other mains are fine on their own, they also get flashbacks and learn new things and like I said they become closer with each other, itâs just that the focus is clearly on the protagonist, so they come off as simpler and more inferior characters, especially the guy who gets completely sidelined in the second half.
Also, compared to that other series, Sousou no Frieren is clear about what it is from the very beginning. There is some action here and there and is usually well animated, directed, choreographed and has some tactics here and there, but for the most part itâs a lighthearted road movie type of fantasy adventure where the character we follow through for the whole show is the strongest, thus the stakes are low. She might not be the most powerful in-series, but we only know that thanks to some throwaway lines, we never really get a sense of urgency or that Frieren might lose or struggle against someone. Itâs a show meant to relax to and look back at some of your past relationships, with some magical beams thrown around from time to time for flavour.
Some other things I want to praise the writing for is caring about some very specific things that add to characterization and world building despite being such small details. First, since elves are so long-lived, they get easily emotionally detached from everyone else, they donât have strong feelings for anyone, neither romantic nor sexual, and thatâs why there are few of them and why the protagonist herself is so cold at first. It also helps to explain why, despite being one of the most well-known heroes in history, no one seems to recognize her at first, like Luffy in One Piece, but here is far more believable because the setting doesnât have the same technology and the main character herself does as much as she can to keep a low profile.
Another good detail is the explaining for why there isnât any transportation magic and for why flying magic is limited, which also forces the main cast to actually travel through the fucking setting, whereas other series have several ways for the main cast to be where they need to be when the plot requires them to. This also helps in making the anime feel like, well, an adventure, because how can you have a proper adventure if there is no adventuring, no travelling, no exploring the setting? Itâs not like Sousou no Frieren has a world that needs much building nor explaining, itâs a very typical fantasy setting with typical classes, creatures and archetypes, but at least is properly written and established, and it is actually explored, while it also doesnât function like an RPG, how many other modern fantasy anime can claim the same, eh?
Thatâs why the characters canât just go wherever they want and in any ways they would like, every city and every place has its rules, and since Frieren herself knows the route well, you get a bit of lore or history from them, having the rest of the party going on their first adventure also helps, since that way the author has a reason for all the explaining to be done, the exposition is excused.
Not to say that this anime is perfect of course, since there is no clear reasoning why, despite magic evolving so much for being studied for decades and even centuries, basic spells still work the best against newer, supposedly better instructed mages, or why the only mages that know how to control and repress mana in-series are the ones related in some way to the main character.
Then, the whole thing about Frieren kind of falls apart when you consider, âwait, wasnât her teacher a human? Doesnât that go against her whole character arc and the main theme of the show?â And the answer from me is yes, I have no excuse for that, and consider it a big flaw in the writing.
Likewise, the second half of the show is inferior than the first, exactly because it falls for the same issues as the series I compared it to. It is a tournament/exam arc that you would find in an action shounen instead of this one, it completely sidelines an important character, and although needed for the characters to keep going, the plot stops progressing completely for a lot of episodes instead of the mini adventures from earlier, and there are a lot of unimportant secondary characters getting a lot of rushed focus.
Other series do that as well (Dragon Ball, Hunter x Hunter, Naruto, Yu Yu Hakusho) but being long fighting shounen, their characters donât disappear completely from the story until way later. Iâm an anime only here, thus I canât tell if someone from the second cour is coming back at some point or not, but I hardly doubt it and Iâm sure they donât join the main party, essentially meaning that for at least this first season, they work against the plot by killing time and taking screentime for no reason.
With that said, itâs not straight up bad, since there are still moments to flesh out the two main girls and see them interacting, and there is still some cool action from time to time.
And also, well, there is hardly any plot in here, itâs just low on action and stakes basic traveling and adventuring with an overpowered protagonist that goofs around before solving most things thanks to how powerful or experienced she is, and although I like that she is kind of like Maomao from Kusuriya no Hitorigoto, neither an idealistic hot headed idiot typical shounen protagonist, nor an asshole that doesnât give a shit about people like Elaina from Majo no Tabitabi, she still doesnât actually do or not most things on her own wish, thatâs why she says things like âHimmel would scold me if I did thatâ or âHimmel would praise me if I do thisâ.
Thus, despite part of me respecting the value and appeal it might have for some emotional people and for how mostly well established the writing and presentation are, the cynical bastard I am only finds boredom in here, because there isnât much plot, the characters are simple, the stakes are low because the protagonist is overpowered, the plot devices are not the type of which Iâm usually thrilled about, the setting is basic, the energy is low, the aesthetics are simple, and the second half, although it still fleshes out two of the main characters, is inferior than the first by falling for the usual meh writing of other shows. In the end I consider it a decent relaxing time passer that can be very appealing for some viewers, but nowhere near as good as the general consensus says it is, and a complete chore to watch for part of the audience, myself included. At least I can say that this anime doesnât have recaps neither inside nor outside the episode count, which is more than I can say about the other shows I was following at the same time.
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Ishura review
Posted : 9 months ago on 20 March 2024 05:03 (A review of Ishura)Note: there are some minor spoilers
Although I have clear genres and type of entertainment I prefer and others I donât and thus I donât bother to check them much, Iâm up to try different titles from time to time, especially if they have odd choices in storytelling, as Iâm curious to see how they pull them off. Thatâs why recently I watched âCome and Seeâ, which disregards certain elements and characters from its narrative and stretches some scenes for the sake of presentation of its crazy and horrifying view on war, and âMy Dinner With AndrĂ©â, where the director just had the two actors play theatrical versions of themselves and write their own scripts and talk over a table for two hours.
Ishura is a title that stands out for a similar reason, it has odd narrative choices, though nothing as extreme or clear as those movies, and unfortunately it doesnât do the best of jobs in its results, thus is more interesting than it is good or enjoyable.
-The series begins as the aftermath of the death of the major bad guy, kinda like the Virgin Soul sequel of Shingeki no Bahamut: Genesis though differently and too bad Frieren was airing at the same time to take the spotlight with a similar setup, although also presented in a completely different way.
-The anime is an isekai where warriors from some other world get transported to the one we follow throughout the whole season, yet never shows their lives before that, and itâs also among the few in recent memory that doesnât work like a videogame nor has otaku pandering in it. Itâs a fantasy world with its own way of how things work without conveniently functioning in a way that benefits the characters that arenât from there.
It has several types of energies and a language barrier, which are explained briefly and clearly in the first episode when a transported character asks about that to a native one. It doesnât sound like much, but I donât remember watching many recent isekai paying attention to such detail.
-The premise presents the anime as a battle royale yet not in a way where everyone needs to fight against all the other characters but rather form teams, like in Drifters, or Fate/Apocrypha or Mahou Shoujo Ikusei Keikaku. Yet unlike those series, characters donât conveniently switch teams nor is plagued by awful comedy like the first, it does not take place in a contemporary setting on which its events donât make sense and every common person inexplicably remains ignorant about the whole thing like the second, and it doesnât betray this element at the end like the third, where suddenly and only because of the villain being a troll, only one of the participants could survive.
Heck, despite seemingly promising a battle royale tournament in the likes of many others, but most similarly like Record of Ragnarok or Tenkaichi: Nihon Saikyou Bugeisha Ketteisen, instead plays out in a slowly built war between two seemingly allied, or more accurately in a truce, nations that secretly confront each other in a way thatâs not in the open and not many people know about, thus the whole thing doesnât devolve into complete chaos. Basically, the major characters are part of an army of one of these countries, and they donât fight in a closed arena nor do they follow rules, but rather on the battlefield or behind the scenes.
-The weirdest choice in its storytelling is that it presents a narrative similar to the one in Juuni Taisen or Bokurano, where a character would get an episode dedicated to themselves to flesh them out. Yet unlike those anime, which would interrupt the tournament in the first or the alien invasions in the second for the sake of characterization, repeatedly and predictably whenever a character was about to die, Ishura does it in the buildup, as it dedicates half a season to show a different character or two at most and part of the setting on each episode, and without being just one of many alternative realities, nor finishing everything with a time reset and amnesia that renders the whole show pointless.
On paper, this serves a purpose in detailed world building and characterization, on execution, however, the setting is not that original nor complex for that to be need to be done, and it meant following a series with a slow buildup and without a clear direction for half its runtime and number of episodes, something that at least nowadays not many would enjoy nor would be interested in to follow through to the end, which explains why this title was vastly ignored and received such a low rating.
At least, this meant that once the introduction phase was over and the characters got together on a same place, the action was not interrupted for the sake of characterization through flashbacks like that Tenkaichi manga I mentioned earlier, or an ideological debate like in Fate/Zero, probably the most famous battle royale anime of all times.
Despite the anime being about a war, and thus violent, and despite having some lighthearted moments here and there, visually and tonally is quite serious and not edgy and not very explicit, thus you more or less can accept its pretense of being mature. Oh, and no fanservice, thatâs always worth the mention, as a positive.
Finally, another good thing in the show is that not every major character is a human or humanoid from another world, here you have wyverns or skeletons or mandrakes from the world we follow as well, thus the setting doesnât feel artificial or limited to familiar designs for the audience, and the conflict isnât limited to characters that are essentially an extra part of it and all belong to the same species.
The presentation itself isnât very good however, evident on the mixed bag of exposition that this series has. Sometimes a character that doesnât know about something or someone would ask of another to explain that, and the explanations are followed with simple and clear visuals, so that counts as decent to good exposition.
Other times, however, characters that are supposed to know certain stuff or another one from long time ago, would ask them, or tell the other, about said stuff or themselves in cheap ways, just for the viewer to know, or even the narrator himself would appear to tell us something about a character that could be shown instead, and that counts as plain bad exposition.
Another issue is the power scaling, since, as it happens on most other battle royale series, some characters are simply way more powerful than others. Over here you have some that are exceptionally good at using some kind of weapon or have deadly abilities alright, but there are two that literally can kill anybody passively or just by wishing it, how can anyone else even compare? I mean there is still tension and battle choreography, but no one would believe that those two would lose unless they fought each other, and the showdowns are usually quite short.
And since this anime is based on a rather recent series of light novels and/or an even more recent manga, both of which are still on-going, there is no ending, thus you followed a series thatâs half a slow buildup with no clear direction, and half short fights with some characters that are clearly more overpowered than others, with some payoff but no ending.
And there are also a lot of characters, yet most of them arenât very interesting to follow:
-Soujirou, a young samurai thatâs basically a battle freak and somehow is able to fight against supernatural creatures despite being a human from our world.
-Alus, an ambitious light blue wyvern that ran away from the others with legendary weapons but otherwise doesnât have much going on in it.
-Nihilo, a femme fatale type of spider-like artificial humanoid war machine that fights for negotiating its freedom, but doesnât get much spotlight.
-Kia, a clueless young girl with one of the most overpowered abilities in the series, she is just unknowingly used by others.
-Kuze, a completely passive and chill dude with one of the most overpowered abilities in the series thatâs otherwise uninteresting, even Kia is more interesting to follow.
-Shalk, just a seemingly immortal skeleton/undead in for the money.
-Dakai, just another battle freak but at least he is used as an assassin in hide and hunter of possible traitors.
The only fighters I cared about in the show were:
-Regnejee, a tsundere red wyvern that fights so his species can stay and live and eat in one of the nations at war, he maintains peace between his species and humans or whatever they are called in this series, and gets to care about a blind girl that later on is suspected of being a traitor.
-Higuare, a former gladiator mandrake that constantly learns about itself and others.
Ironically, I ended up finding the support cast more interesting for having secret agendas and wanting to use the warriors in one way or another:
-Hidow and Taren for being the people behind the war and the ones recruiting all the warriors, with the second being the more interesting for having more spotlight and being more proactive and wanting to establish her own nation and being ruthless enough to spark the actual war in the open past the middle point of the show.
-Curte, a blind girl adopted by Taren that befriends Regnejee and is seemingly being manipulated by a traitor.
-Lana and Elea for recruiting warriors and being secret agents that want to kill Taren, with the second one being probably the most interesting character in the whole show for intending to betray everyone.
-Yuno, a girl that loses her town and everything in the first episode and acts as a guide for Soujirou yet secretly is out for revenge and wants him dead along with every other powerful warrior. She blames everyone for her loss yet also herself, as she accepts her own weakness and the wrongdoings of her town as the series goes on.
There are more characters but they are only interesting or important when they interact with someone else and otherwise not that relevant nor fleshed out on their own.
Unfortunately since every major character is initially looked into when apart from the rest, whenever they finally encounter they just fight and otherwise donât have any kind of interesting interactions or dynamics between them. Nobody truly develops besides perhaps Yuno and even then just very little, and there is no catharsis anywhere for anyone.
Aesthetically, Ishura is just as an oddball as it is in writing, since it combines characters with mecha-like machines or weapons and different types of clothes in what seems to be a typical fantasy setting. I mean look at Soujiro with his casual contemporary clothes despite being a samurai from long ago, or Kia who uses a hoodie. Like I said earlier, there is an explanation, but some people will probably find it unfitting for the setting or not like the mix.
The opening is a typical jpop/jrock song and the ending is unfittingly relaxing, while the background music combines typical fantasy-like themes, epic choirs and orchestras, and some metal and even some electronic music tunes, again, itâs weird, and I donât find it to be that great, but itâs good enough.
Aesthetics aside, I donât think the production would please many viewers. The artwork itself is fine and the backgrounds are good, but the special effects are of lower quality, especially the CGI, and the artwork looksâŠI donât know, like thereâs sand on the screen, I guess? Like, again, Drifters, or if any of you remember it, Angolmois, though itâs better here and it makes more sense because a big part of the series and setting takes place over places surrounded by sand.
The motions are limited and not very good most of the time, yet out of nowhere there can be a very well made and directed action scene, yet nothing on par with the fight of the first episode.
The sound effects are great, very impactful and immersive, and the voice acting is done by very famous and experienced or plain veteran voice actors and actresses, some of which surprised me with the unusual performances that they pulled here. As a whole I would dare to say that Ishura has one of the best audio departments Iâve heard in recent years.
Down to it, this anime was kind of an interesting experiment to follow and I definitely hold it higher than the titles I compared it with and most battle royale I came across with, but not one I enjoyed nor would be thrilled to watch more of, and even less one I would see becoming very popular or loved by many people, and not an actually good isekai like Twelve Kingdoms or The Vision of Escaflowne, but for those who want something a little bit different, this is not a bad choice even though it can be quite boring and require some patience.
Although I have clear genres and type of entertainment I prefer and others I donât and thus I donât bother to check them much, Iâm up to try different titles from time to time, especially if they have odd choices in storytelling, as Iâm curious to see how they pull them off. Thatâs why recently I watched âCome and Seeâ, which disregards certain elements and characters from its narrative and stretches some scenes for the sake of presentation of its crazy and horrifying view on war, and âMy Dinner With AndrĂ©â, where the director just had the two actors play theatrical versions of themselves and write their own scripts and talk over a table for two hours.
Ishura is a title that stands out for a similar reason, it has odd narrative choices, though nothing as extreme or clear as those movies, and unfortunately it doesnât do the best of jobs in its results, thus is more interesting than it is good or enjoyable.
-The series begins as the aftermath of the death of the major bad guy, kinda like the Virgin Soul sequel of Shingeki no Bahamut: Genesis though differently and too bad Frieren was airing at the same time to take the spotlight with a similar setup, although also presented in a completely different way.
-The anime is an isekai where warriors from some other world get transported to the one we follow throughout the whole season, yet never shows their lives before that, and itâs also among the few in recent memory that doesnât work like a videogame nor has otaku pandering in it. Itâs a fantasy world with its own way of how things work without conveniently functioning in a way that benefits the characters that arenât from there.
It has several types of energies and a language barrier, which are explained briefly and clearly in the first episode when a transported character asks about that to a native one. It doesnât sound like much, but I donât remember watching many recent isekai paying attention to such detail.
-The premise presents the anime as a battle royale yet not in a way where everyone needs to fight against all the other characters but rather form teams, like in Drifters, or Fate/Apocrypha or Mahou Shoujo Ikusei Keikaku. Yet unlike those series, characters donât conveniently switch teams nor is plagued by awful comedy like the first, it does not take place in a contemporary setting on which its events donât make sense and every common person inexplicably remains ignorant about the whole thing like the second, and it doesnât betray this element at the end like the third, where suddenly and only because of the villain being a troll, only one of the participants could survive.
Heck, despite seemingly promising a battle royale tournament in the likes of many others, but most similarly like Record of Ragnarok or Tenkaichi: Nihon Saikyou Bugeisha Ketteisen, instead plays out in a slowly built war between two seemingly allied, or more accurately in a truce, nations that secretly confront each other in a way thatâs not in the open and not many people know about, thus the whole thing doesnât devolve into complete chaos. Basically, the major characters are part of an army of one of these countries, and they donât fight in a closed arena nor do they follow rules, but rather on the battlefield or behind the scenes.
-The weirdest choice in its storytelling is that it presents a narrative similar to the one in Juuni Taisen or Bokurano, where a character would get an episode dedicated to themselves to flesh them out. Yet unlike those anime, which would interrupt the tournament in the first or the alien invasions in the second for the sake of characterization, repeatedly and predictably whenever a character was about to die, Ishura does it in the buildup, as it dedicates half a season to show a different character or two at most and part of the setting on each episode, and without being just one of many alternative realities, nor finishing everything with a time reset and amnesia that renders the whole show pointless.
On paper, this serves a purpose in detailed world building and characterization, on execution, however, the setting is not that original nor complex for that to be need to be done, and it meant following a series with a slow buildup and without a clear direction for half its runtime and number of episodes, something that at least nowadays not many would enjoy nor would be interested in to follow through to the end, which explains why this title was vastly ignored and received such a low rating.
At least, this meant that once the introduction phase was over and the characters got together on a same place, the action was not interrupted for the sake of characterization through flashbacks like that Tenkaichi manga I mentioned earlier, or an ideological debate like in Fate/Zero, probably the most famous battle royale anime of all times.
Despite the anime being about a war, and thus violent, and despite having some lighthearted moments here and there, visually and tonally is quite serious and not edgy and not very explicit, thus you more or less can accept its pretense of being mature. Oh, and no fanservice, thatâs always worth the mention, as a positive.
Finally, another good thing in the show is that not every major character is a human or humanoid from another world, here you have wyverns or skeletons or mandrakes from the world we follow as well, thus the setting doesnât feel artificial or limited to familiar designs for the audience, and the conflict isnât limited to characters that are essentially an extra part of it and all belong to the same species.
The presentation itself isnât very good however, evident on the mixed bag of exposition that this series has. Sometimes a character that doesnât know about something or someone would ask of another to explain that, and the explanations are followed with simple and clear visuals, so that counts as decent to good exposition.
Other times, however, characters that are supposed to know certain stuff or another one from long time ago, would ask them, or tell the other, about said stuff or themselves in cheap ways, just for the viewer to know, or even the narrator himself would appear to tell us something about a character that could be shown instead, and that counts as plain bad exposition.
Another issue is the power scaling, since, as it happens on most other battle royale series, some characters are simply way more powerful than others. Over here you have some that are exceptionally good at using some kind of weapon or have deadly abilities alright, but there are two that literally can kill anybody passively or just by wishing it, how can anyone else even compare? I mean there is still tension and battle choreography, but no one would believe that those two would lose unless they fought each other, and the showdowns are usually quite short.
And since this anime is based on a rather recent series of light novels and/or an even more recent manga, both of which are still on-going, there is no ending, thus you followed a series thatâs half a slow buildup with no clear direction, and half short fights with some characters that are clearly more overpowered than others, with some payoff but no ending.
And there are also a lot of characters, yet most of them arenât very interesting to follow:
-Soujirou, a young samurai thatâs basically a battle freak and somehow is able to fight against supernatural creatures despite being a human from our world.
-Alus, an ambitious light blue wyvern that ran away from the others with legendary weapons but otherwise doesnât have much going on in it.
-Nihilo, a femme fatale type of spider-like artificial humanoid war machine that fights for negotiating its freedom, but doesnât get much spotlight.
-Kia, a clueless young girl with one of the most overpowered abilities in the series, she is just unknowingly used by others.
-Kuze, a completely passive and chill dude with one of the most overpowered abilities in the series thatâs otherwise uninteresting, even Kia is more interesting to follow.
-Shalk, just a seemingly immortal skeleton/undead in for the money.
-Dakai, just another battle freak but at least he is used as an assassin in hide and hunter of possible traitors.
The only fighters I cared about in the show were:
-Regnejee, a tsundere red wyvern that fights so his species can stay and live and eat in one of the nations at war, he maintains peace between his species and humans or whatever they are called in this series, and gets to care about a blind girl that later on is suspected of being a traitor.
-Higuare, a former gladiator mandrake that constantly learns about itself and others.
Ironically, I ended up finding the support cast more interesting for having secret agendas and wanting to use the warriors in one way or another:
-Hidow and Taren for being the people behind the war and the ones recruiting all the warriors, with the second being the more interesting for having more spotlight and being more proactive and wanting to establish her own nation and being ruthless enough to spark the actual war in the open past the middle point of the show.
-Curte, a blind girl adopted by Taren that befriends Regnejee and is seemingly being manipulated by a traitor.
-Lana and Elea for recruiting warriors and being secret agents that want to kill Taren, with the second one being probably the most interesting character in the whole show for intending to betray everyone.
-Yuno, a girl that loses her town and everything in the first episode and acts as a guide for Soujirou yet secretly is out for revenge and wants him dead along with every other powerful warrior. She blames everyone for her loss yet also herself, as she accepts her own weakness and the wrongdoings of her town as the series goes on.
There are more characters but they are only interesting or important when they interact with someone else and otherwise not that relevant nor fleshed out on their own.
Unfortunately since every major character is initially looked into when apart from the rest, whenever they finally encounter they just fight and otherwise donât have any kind of interesting interactions or dynamics between them. Nobody truly develops besides perhaps Yuno and even then just very little, and there is no catharsis anywhere for anyone.
Aesthetically, Ishura is just as an oddball as it is in writing, since it combines characters with mecha-like machines or weapons and different types of clothes in what seems to be a typical fantasy setting. I mean look at Soujiro with his casual contemporary clothes despite being a samurai from long ago, or Kia who uses a hoodie. Like I said earlier, there is an explanation, but some people will probably find it unfitting for the setting or not like the mix.
The opening is a typical jpop/jrock song and the ending is unfittingly relaxing, while the background music combines typical fantasy-like themes, epic choirs and orchestras, and some metal and even some electronic music tunes, again, itâs weird, and I donât find it to be that great, but itâs good enough.
Aesthetics aside, I donât think the production would please many viewers. The artwork itself is fine and the backgrounds are good, but the special effects are of lower quality, especially the CGI, and the artwork looksâŠI donât know, like thereâs sand on the screen, I guess? Like, again, Drifters, or if any of you remember it, Angolmois, though itâs better here and it makes more sense because a big part of the series and setting takes place over places surrounded by sand.
The motions are limited and not very good most of the time, yet out of nowhere there can be a very well made and directed action scene, yet nothing on par with the fight of the first episode.
The sound effects are great, very impactful and immersive, and the voice acting is done by very famous and experienced or plain veteran voice actors and actresses, some of which surprised me with the unusual performances that they pulled here. As a whole I would dare to say that Ishura has one of the best audio departments Iâve heard in recent years.
Down to it, this anime was kind of an interesting experiment to follow and I definitely hold it higher than the titles I compared it with and most battle royale I came across with, but not one I enjoyed nor would be thrilled to watch more of, and even less one I would see becoming very popular or loved by many people, and not an actually good isekai like Twelve Kingdoms or The Vision of Escaflowne, but for those who want something a little bit different, this is not a bad choice even though it can be quite boring and require some patience.
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Hoshi no Samidare review
Posted : 10 months ago on 23 February 2024 02:03 (A review of Hoshi no Samidare)Note: This will cover both versions but focus mainly on the manga, with some spoilers ahead.
Hoshi no Samidare is an example of a cult classic manga doomed by a very bad adaptation. I had it on my list for years until I decided to read it just as I watched the anime two years ago but even if I didnât do that I would have noticed the issues within the anime, as many anime-only people did during the episodic discussions.
Despite the infamous low budget that made most drop the anime series, truth is the manga isnât that much better looking either. It doesnât have the same issue of having character designs and backgrounds that donât seem to fit in the same place, nor the horrible motions nor the pathetic special effects of the adaptation, but the drawings are still very basic and almost sketch-like, the backgrounds are very lacking and usually even absent, and the special effects are not very good either. Near the end the overall thing looks and flows much better than at the beginning, with even some quite epic scenes and moments in it, but as a whole the end result is nothing more than mediocre coming from a mediocre artist, and that is still way better than the awful visuals from the adaptation.
Obviously, the sound is only an issue present within the adaptation and man if it isnât even worse than the visuals. The music was good but often misused and unfitting, the openings and endings were all extremely forgettable, the sound effects were pathetic for the time the series came out, to the point that you could find shows from 40 years earlier with better ones than the adaptation of this manga. And the voice acting is overall one of the worst I have heard in the medium, most voices donât fit their characters, and the ones that do are seriously lackluster in their delivery, as if the seiyuus werenât even trying to play their lines correctly. The only one which I remember being performed with some effort was Mikazuki and he had another problem which was being way overacted, easily the most I have heard in recent years after the cast, and more specifically, the protagonist, of Redo of Healer.
The actual plot begins with an interesting premise where seemingly villains will fight alongside heroes and against some other villains for conquering and eventually destroying the world and since the quantity of chapters is quite low, nothing is stretched out to last more than needed.
The issue with it is that at the beginning both protagonists come off as very edgy and immature with one of them also having a very edgy backdrop with a very in your face presentation, and the same bullshit Japanese handling of the clear victim having to understand and forgive the person that is clearly on the wrong, but at least here it leads to powerful character development for one of the main characters.
The plot structure is very simple as it plays out like a fighting shounen where the main group faces off against zero dimensional golems that are increasingly stronger each new time before fighting against the big bad guy, and eventually leading to a very basic and predictable finale with a sweet but very simply presented message of continuing to fight for your life and wish to live it and make the best of it even when it seems pointless and about to be over soon.
The credibility is also extremely low as the characters fight in open spaces and although it is established that common people canât see the super powers and the golems, they should be able to see the main group jumping incredible heights or distances or being tossed around by some enemies, in what looks like an empty Japan.
Leaving that aside, the main girl of the show will come off as a self-absorbed, selfish and edgy brat for wanting to take the whole world with her, even more so because the series tries to present her as a poor victim when she is not. She is a tragic character alright but many would have it hard to find her sympathetic. To her defense I will say that her being that way is the whole point of the manga, as she begins to question herself throughout the story and, well, predictably, ends up being called out and given a new hopeful perspective and will to live in the last moments, so the manga becomes anti-edgy as it goes forward and leaves behind the juvenile teenager way of seeing life.
Despite that, the plot itself is not very good either because many aspects of it are a joke or quirky at best, since the spirits the characters fight alongside with are simple and plain looking and based around toys, their powers are basic, some upgrades come off suddenly when needed, and as a whole the story is basically two superhuman long-lived almost immortal psychic siblings playing to save or destroy the world for fun and resetting it every time until the happy outcomes happens and the bad one is defeated for good. Plus the finale becomes way too convenient and even convoluted with the use of time travel and time loops as a way to get power ups, and simple emotional motivational speeches, driven completely by ideals and emotions instead of any logic or plausibility. The outcome is also convenient, since itâs a happy ending after a time skip and the main issue was resolved and some character dynamics changed, both things out of screen.
As a partially romantic series I also want to point out that I find it creepy that the main couple has a dude in his twenties wanting to go out with a minor, and the harem aspect of the series can be annoying and unnecessary. To its credit though, the manga is clearly a support type of harem, since no other girl interested in the main guy actually tries to make a move, he is clear about who he loves from the very beginning, and the main couple doesnât actually get together until they are both adults and their age gap is more reasonable.
Not everything in the plot is bad though, as there is a lot of downtime for the characters to actually train and get better at using their abilities and powers, so the power ups donât come off as obvious ass-pulls, besides the final one in the story.
Not only that but it also allows for a lot of character immersion and interactions, with both their spirit companions and the other heroes, which also aided in getting the two edgy bratty protagonists to gain the more positive perspectives in life, so it also led to powerful character development for the main leads. Even that aside, despite moving as a group, no character is left as an archetype with no individuality, everyone is given a backdrop, motivation and daily life activities, and there are some interesting dynamics amongst them, whether as mentors, or partners in training, long-time friends, possible love interests, and more. Some of them even notice the hidden intentions of the two mains, so itâs not like the support cast is clueless about the whole thing.
Another positive is that at some point the author or some editor might have noticed how it didnât make sense for the fights to take place in the open while having no one else around, so the battles move to some mountains where it makes sense to not have crowds witnessing everything and yet being able to see nothing.
Plus, aside of the subsequent golems becoming stronger, they also have some differences here and there, so they require some level of team strategy and fight choreography in order to be defeated.
And itâs not like the bad guy is fooling around doing nothing for the sake of the good guys being explored and bonding, itâs clear that he doesnât have his full powers at the beginning, needs some time for preparation and making and upgrading his minions, and even if he did, itâs clear that the main girl is the strongest character in the series, so itâs not like he can just simply face them off without some kind of plan, thus the downtime doesnât simply come from the ego of the villain being confident in his abilities, there is an in-story reason.
Likewise, although the main girl can simply one punch the earliest enemies, itâs not like she can do that every time for the particular characteristics of some of the later golems, and also because her powers are directly linked to the sister of the main bad guy and the actual hero of the story, thus, as the latter helps the support cast become stronger, the powers of the female protagonist are limited, and that affects her strength. Basically, the author put in some effort to excuse the action the way it is, and along the way corrected some of his mistakes present at the beginning of the manga.
There are also stakes, and I donât mean that just for the whole world being at stake, but also because there are actual deaths amongst the good guys in here, without cheap ways for getting them back. The narrative regarding this point is not the best however, as some of them are dead from the beginning of the story, or die shortly after being fleshed out, making the red flags and pattern of deaths predictable and their exploration not very good either. At least, since every dead character had some personal connection and dynamic with another one from the group of heroes, every death leads to some impactful character development for the living.
Other things I want to count as a positive is that even though the connection between the two main characters seems kinda random at first, itâs eventually revealed that they are far more interconnected than they seemed initially, even if itâs done at a bit of the cost of their agency and free will.
Also, unlike other fighting series with similar elements having parents of the main characters being dead or clueless about the whole thing, here they exist, they are present, they notice the dynamics amongst the main ones, they serve as mentors or guides in life, the familial circumstances of each main is shown and given importance for their characterization, and the mother of the female lead is even given a very important role in solving the main issue in the story, even if it happens out of screen.
And finally, the last good aspect I want to talk about is a particular golem who is easily the best character amongst the bad guys. He is created with a humanoid form and the ability to mimic humans, and with the capability of evolve and learn, thus he is curious, yearns for knowledge, befriends an edgy boy amongst the heroes and even almost gets him to join the bad guys, and even gets an identity crisis at some point, he is easily one of the best characters of the whole manga, perhaps even the best.
The catharsis for every character is fine on paper, a good chunk of the support cast is given the proper immersion for that, itâs just that, like I said, the epilogue of the story happens after a time skip and out of screen, so you donât get to see how their dynamics changed and thus how they achieved that catharsis in a way that feels organic.
The anime adaptation messed up the whole writing by rushing through the whole thing, something obvious to see even for anime only people, and also for changing the order of certain events, making some of the characters appear and disappear in awkward moments or having the main issues from the manga in a way thatâs even more obvious, such as dying as soon as they are fleshed out, which also affects their exploration, since every moment they get to themselves is also rushed. Thus, even if the story and characters are there in the anime, the presentation was completely ruined and even the weakest aspects of the original are even way more prevalent. Itâs not just the visuals in it that suck, even if those play a big part in also ruining the action and battle choreography.
Bottom line, despite being a cult classic, I found Hoshi no Samidare to be just on the same level as most barely worth reading one time action fantasy stories thatâs barely worth consuming for its few positive aspects in its very flawed writing and theme exploration, for its main message and for its characters, but not exactly for the quality of its plot and story. Decent, but thatâs it, and even that is way better than the mess that was the rushed and very poorly presented anime adaptation.
Anime 4/10 (and I feel generous)
Manga 6/10
Hoshi no Samidare is an example of a cult classic manga doomed by a very bad adaptation. I had it on my list for years until I decided to read it just as I watched the anime two years ago but even if I didnât do that I would have noticed the issues within the anime, as many anime-only people did during the episodic discussions.
Despite the infamous low budget that made most drop the anime series, truth is the manga isnât that much better looking either. It doesnât have the same issue of having character designs and backgrounds that donât seem to fit in the same place, nor the horrible motions nor the pathetic special effects of the adaptation, but the drawings are still very basic and almost sketch-like, the backgrounds are very lacking and usually even absent, and the special effects are not very good either. Near the end the overall thing looks and flows much better than at the beginning, with even some quite epic scenes and moments in it, but as a whole the end result is nothing more than mediocre coming from a mediocre artist, and that is still way better than the awful visuals from the adaptation.
Obviously, the sound is only an issue present within the adaptation and man if it isnât even worse than the visuals. The music was good but often misused and unfitting, the openings and endings were all extremely forgettable, the sound effects were pathetic for the time the series came out, to the point that you could find shows from 40 years earlier with better ones than the adaptation of this manga. And the voice acting is overall one of the worst I have heard in the medium, most voices donât fit their characters, and the ones that do are seriously lackluster in their delivery, as if the seiyuus werenât even trying to play their lines correctly. The only one which I remember being performed with some effort was Mikazuki and he had another problem which was being way overacted, easily the most I have heard in recent years after the cast, and more specifically, the protagonist, of Redo of Healer.
The actual plot begins with an interesting premise where seemingly villains will fight alongside heroes and against some other villains for conquering and eventually destroying the world and since the quantity of chapters is quite low, nothing is stretched out to last more than needed.
The issue with it is that at the beginning both protagonists come off as very edgy and immature with one of them also having a very edgy backdrop with a very in your face presentation, and the same bullshit Japanese handling of the clear victim having to understand and forgive the person that is clearly on the wrong, but at least here it leads to powerful character development for one of the main characters.
The plot structure is very simple as it plays out like a fighting shounen where the main group faces off against zero dimensional golems that are increasingly stronger each new time before fighting against the big bad guy, and eventually leading to a very basic and predictable finale with a sweet but very simply presented message of continuing to fight for your life and wish to live it and make the best of it even when it seems pointless and about to be over soon.
The credibility is also extremely low as the characters fight in open spaces and although it is established that common people canât see the super powers and the golems, they should be able to see the main group jumping incredible heights or distances or being tossed around by some enemies, in what looks like an empty Japan.
Leaving that aside, the main girl of the show will come off as a self-absorbed, selfish and edgy brat for wanting to take the whole world with her, even more so because the series tries to present her as a poor victim when she is not. She is a tragic character alright but many would have it hard to find her sympathetic. To her defense I will say that her being that way is the whole point of the manga, as she begins to question herself throughout the story and, well, predictably, ends up being called out and given a new hopeful perspective and will to live in the last moments, so the manga becomes anti-edgy as it goes forward and leaves behind the juvenile teenager way of seeing life.
Despite that, the plot itself is not very good either because many aspects of it are a joke or quirky at best, since the spirits the characters fight alongside with are simple and plain looking and based around toys, their powers are basic, some upgrades come off suddenly when needed, and as a whole the story is basically two superhuman long-lived almost immortal psychic siblings playing to save or destroy the world for fun and resetting it every time until the happy outcomes happens and the bad one is defeated for good. Plus the finale becomes way too convenient and even convoluted with the use of time travel and time loops as a way to get power ups, and simple emotional motivational speeches, driven completely by ideals and emotions instead of any logic or plausibility. The outcome is also convenient, since itâs a happy ending after a time skip and the main issue was resolved and some character dynamics changed, both things out of screen.
As a partially romantic series I also want to point out that I find it creepy that the main couple has a dude in his twenties wanting to go out with a minor, and the harem aspect of the series can be annoying and unnecessary. To its credit though, the manga is clearly a support type of harem, since no other girl interested in the main guy actually tries to make a move, he is clear about who he loves from the very beginning, and the main couple doesnât actually get together until they are both adults and their age gap is more reasonable.
Not everything in the plot is bad though, as there is a lot of downtime for the characters to actually train and get better at using their abilities and powers, so the power ups donât come off as obvious ass-pulls, besides the final one in the story.
Not only that but it also allows for a lot of character immersion and interactions, with both their spirit companions and the other heroes, which also aided in getting the two edgy bratty protagonists to gain the more positive perspectives in life, so it also led to powerful character development for the main leads. Even that aside, despite moving as a group, no character is left as an archetype with no individuality, everyone is given a backdrop, motivation and daily life activities, and there are some interesting dynamics amongst them, whether as mentors, or partners in training, long-time friends, possible love interests, and more. Some of them even notice the hidden intentions of the two mains, so itâs not like the support cast is clueless about the whole thing.
Another positive is that at some point the author or some editor might have noticed how it didnât make sense for the fights to take place in the open while having no one else around, so the battles move to some mountains where it makes sense to not have crowds witnessing everything and yet being able to see nothing.
Plus, aside of the subsequent golems becoming stronger, they also have some differences here and there, so they require some level of team strategy and fight choreography in order to be defeated.
And itâs not like the bad guy is fooling around doing nothing for the sake of the good guys being explored and bonding, itâs clear that he doesnât have his full powers at the beginning, needs some time for preparation and making and upgrading his minions, and even if he did, itâs clear that the main girl is the strongest character in the series, so itâs not like he can just simply face them off without some kind of plan, thus the downtime doesnât simply come from the ego of the villain being confident in his abilities, there is an in-story reason.
Likewise, although the main girl can simply one punch the earliest enemies, itâs not like she can do that every time for the particular characteristics of some of the later golems, and also because her powers are directly linked to the sister of the main bad guy and the actual hero of the story, thus, as the latter helps the support cast become stronger, the powers of the female protagonist are limited, and that affects her strength. Basically, the author put in some effort to excuse the action the way it is, and along the way corrected some of his mistakes present at the beginning of the manga.
There are also stakes, and I donât mean that just for the whole world being at stake, but also because there are actual deaths amongst the good guys in here, without cheap ways for getting them back. The narrative regarding this point is not the best however, as some of them are dead from the beginning of the story, or die shortly after being fleshed out, making the red flags and pattern of deaths predictable and their exploration not very good either. At least, since every dead character had some personal connection and dynamic with another one from the group of heroes, every death leads to some impactful character development for the living.
Other things I want to count as a positive is that even though the connection between the two main characters seems kinda random at first, itâs eventually revealed that they are far more interconnected than they seemed initially, even if itâs done at a bit of the cost of their agency and free will.
Also, unlike other fighting series with similar elements having parents of the main characters being dead or clueless about the whole thing, here they exist, they are present, they notice the dynamics amongst the main ones, they serve as mentors or guides in life, the familial circumstances of each main is shown and given importance for their characterization, and the mother of the female lead is even given a very important role in solving the main issue in the story, even if it happens out of screen.
And finally, the last good aspect I want to talk about is a particular golem who is easily the best character amongst the bad guys. He is created with a humanoid form and the ability to mimic humans, and with the capability of evolve and learn, thus he is curious, yearns for knowledge, befriends an edgy boy amongst the heroes and even almost gets him to join the bad guys, and even gets an identity crisis at some point, he is easily one of the best characters of the whole manga, perhaps even the best.
The catharsis for every character is fine on paper, a good chunk of the support cast is given the proper immersion for that, itâs just that, like I said, the epilogue of the story happens after a time skip and out of screen, so you donât get to see how their dynamics changed and thus how they achieved that catharsis in a way that feels organic.
The anime adaptation messed up the whole writing by rushing through the whole thing, something obvious to see even for anime only people, and also for changing the order of certain events, making some of the characters appear and disappear in awkward moments or having the main issues from the manga in a way thatâs even more obvious, such as dying as soon as they are fleshed out, which also affects their exploration, since every moment they get to themselves is also rushed. Thus, even if the story and characters are there in the anime, the presentation was completely ruined and even the weakest aspects of the original are even way more prevalent. Itâs not just the visuals in it that suck, even if those play a big part in also ruining the action and battle choreography.
Bottom line, despite being a cult classic, I found Hoshi no Samidare to be just on the same level as most barely worth reading one time action fantasy stories thatâs barely worth consuming for its few positive aspects in its very flawed writing and theme exploration, for its main message and for its characters, but not exactly for the quality of its plot and story. Decent, but thatâs it, and even that is way better than the mess that was the rushed and very poorly presented anime adaptation.
Anime 4/10 (and I feel generous)
Manga 6/10
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